Turns out braille characters are amazing ⣰⣱⣲⣴⣷ glyphcss.com
Juan Cruz Fortunatti
@ledeluge.me
🇦🇷 Engineer | slopist | Generative Art, Agent Design 📍 berlin | Open source @ ledeluge.me | glyphcss.com
It's-a me, 3D CSS Mario! 🍄 ⭐ I'm recreating Giles Goddard's iconic N64 face engine, so we can use it on the web. The rendering is handled by CSS matrix transforms, without WebGL or canvas. demo: codepen.io/alowpoly/pen... repo: github.com/layoutit/css...
I can't embed Vue TermUI in web (at least while using OpenTUI) so I built a small player based on `asciinema` format. it's fun to see the initial rendering being split into different lines
I'm going to Greece this september and getting a bit obsessed Everything you see in this scene is an HTML <pre> with colored <span> inside Try it: glyphcss.com/examples/par...
Low-poly Messi getting ready for the #WorldCup match. Rendered with 3D CSS, without WebGL. Full game (Actua Soccer '95) coming soon!
We are opening a community chat for PolyCSS: a place to discuss the library in particular, and 3D DOM rendering in general. It's my first time using Discord, so bear with me 🐻 All humans welcome! chat.polycss.com
New in VoxJong v0.11: half-tile offsets, plus dark mode 🥷 Play it: voxjong.com Repo: github.com/layoutit/vox...
What’s !important #14: Gap Decorations, random() Experiments, field-sizing for , and More I know you’re busy, so for What’s !important #14, I’ll be sprinting through what’s been a stacked couple of weeks despite few browser updates. From CSS Quake... https://css-tricks.com/whats-important-14/
What’s !important #14: Gap Decorations, random() Experiments, field-sizing for , and More
I know you’re busy, so for What’s !important #14, I’ll be sprinting through what’s been a stacked couple of weeks despite few browser updates. From CSS Quake to CSS Gap Decorations, this isn’t one to miss!
css-tricks.com
they're doing browser engine voodoo. this isn't canvas, just transformed plain old html elements 🤯
PolyCSS v0.2.7 now support shadows! Not only on plain surfaces but also over complex meshes
After cssQuake, I'm exploring these 3D DOM games with PolyCSS: * Whiplash (1995) * Tomb Raider (1996) * Carmageddon (1997) * Forsaken (1998)
PolyCSS v0.2.7 now support shadows! Not only on plain surfaces but also over complex meshes
I'm working alongside @ledeluge.me on PolyCSS: a new CSS 3D engine for the DOM. It uses matrix3d() transforms to render polygon meshes as HTML elements, without WebGL. demo: polycss.com/gallery/?mod... repo: github.com/LayoutitStud...