Todi

@todi.wtf

Programming guy that can't focus on just one thing. He/Him | Europe based

currrent state of the godot conversion. still janky AF, but the spirit is there. #godot #conversion #vampires #vtmb the NPCs still create hard spike frames, dont know yet why. no 3rd person body, props are hidden with quest state, but some effects are not reparented properly. AND THOSE DOORS MAN

its getting uncanny slowly. proper "bone" physics, eyeballs added. look at camera. the source-engine expressions work now pretty well.

so the encoding was never coordinates, they were offsets to a lookup table for unit vectors baked into the engine. no wonder everything looked so garbled. now the .lip file and the facs values work as intended. this was a rabbithole. #vtmb #godot

VTMB1 model and animation export into godot apparently works. i let fable at it and it had a lot to do lol. apparently we just had to twist the spine by 120° to make it work, very natural. i feel like the animations were done simply by eye on a beta build of an engine in a rush. #vtmb #godot

Some Update on my XR Game. Built an in-game hand gesture recorder, since everybody has different Range of Motion, complete with binding to existing Actions. Game still has VR Controller and Flatscreen support too, but handtracking is so much fun. #godot #xr #vr #quest3 #gamedev

The sound of a box of lego being emptied on the ground triggers me more than any Teams/Slack/Zoom call sound could ever.

Shower thought: creating a bavarian AtProto PDS and naming it blue-white-sky, which would canonically describe our flag LOL

ok this works amazing. #rpg.actor inside the #godot game, login via QR code and mobile (can't get on the record d'uh). now i dont have to think that hard about characters anymore! YAY!

Bashing my head against the wall why my web socket relay behind a traefik proxy does not work, when in fact a AAAA record was wrong all along and every piece of software just defaulted to ipv4 except Godot web socket *bad umm tss*

i updated the interface to be more in line with my own design system. and the guildhall-bot is now verified for my own domain! guildhall now works with bluesky only and @stream.place , twitch is now optional. you can login from any streaming platform and your player resonds to any of those chats

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the guildhall i added for #rpg.actor jam will work with #stream.place soon! Still needs lots of testing, as the technical backbone is now the at player, and not twitch anymore. streaming platforms are now just the endpoints.

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@rpg.actor haha! Now complete with scenery, added layers, twitch chat bubbles. i even added some optional monster fighting, but thats totally optional and up to the streamer if they want to start that. Add some polish to it and it will be uploaded to git and made public soon.

defining places to sit at your own stream overlay so the npcs/characters can sit where you want. you can even add your custom sprites and make the scene your own. @rpg.actor even helped with custom system in users PDS

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Project comes together even more. Small open rmmz monster database, #rpgactor player and NPC includes and a barbone Auto battler. Small break through