Jon at Handiwork Games

@handiworkgames.bsky.social

Scotland-based #ttrpg developer and publisher of #BEOWULF Age of Heroes, #astaterpg second edition, #Maskwitches, Silver Road, Jon Hodgson Backdrop books, #ColdCity, Hot War, #FiveEvil and more https://handiwork.games

Looks like Visions of War, The first Trench Crusade Backdrop Book is back on the menu, boys. And also girls, and adult men and adult women and non binary folks like whatever just stop shooting your models in front of your paints? Hashtag more inclusive than an orc but also somehow more eltist.

Jon at Handiwork Games@handiworkgames.bsky.social · 2w ago

Available now direct from us, or from @northstarfigs.bsky.social, Trench Crusade Backdrop Books! (although the A4 Visions of War is currently on back order with us as we're out! New stock arrives next week!) handiwork.games/product-tag/... I'm assembling a new photo shoot soon! Nice. #trenchcrusade

A Trench Crusade figure in front of the Visions of War backdrop

Shrines by DiceVerse

It’s 0743 on a Sunday morning and I’m thinking A LOT about how Starting Situations work in Cold City Hot War. It’s really good, really different, and I’m going to need to come up with some smart ways to explain how this all works within a character limit. It’s not complicated. It’s just… “whole”?

Do I like reading “The Lifeways of the Hunter Gatherers” by Robert L Kelly cos it’s full of causal “when the Ache [a Hunter gatherer people from Paraguay] use shotguns to blast monkeys…” or is it because it sounds uncannily like me talking about P and L in small press publishing? It’s both.

A snipped of a page from The Lifeways of Hunter Gatherers by Robert L Kelly which reads

Why Elaborate Technology?
We need to model the decision-making process of technology, just as we modeled the decision-making process of food choice and camp movement. To understand this, let's consider the diet-breadth model (DBM again. You will recall that this model predicts which foods foragers select of all the possible choices an environment presents. Three variables are important to the model: the encounter rate of a resource (which is largely a product of its abundance), the postencounter cost of harvesting it, and the value (in some currency, usually calories) of the resource itself.
The time needed to harvest a resource in light of its value produces the postencounter return rate, the return per unit time of harvesting and processing a food. Low-ranked resources have low return rates, in large part because of their high postencounter harvesting and processing costs.
Diet breadth is narrow or broad depending on which array of food choices maximizes the overall foraging return rate. Lower ranked foods are added to the diet as high return rate resources become rare and consequently entail higher search costs.
Technology enters into this equation. For example, to test the DBM, we gave as an example the Ache's use of shotguns: when the Ache use shotguns, the postencounter cost of small monkeys goes down and the resources taken while foraging narrows. Exchange the shotguns for bows and arrows, and the postencounter cost goes up (because of greater stalking costs) and the diet broadens. Why not hunt with shotguns all the time? In the case of the Ache, the answer is obvious: while a shotgun has benefits, the up-front purchase price and the continuing cost of shells is probibitive. Likewise, consider the Nuvugmiut hunter who is looking for seals. Although it is possible to hunt seals by walking along the coast and grabbing any you find with your bare hands…

Remember: just because you live in the sinking wreck of a rotting narrow boat doesn’t mean you can’t have an awesome preening routine. Take care of yourself, eh? Sink into the canal, don’t sink into the banal. hashtag life coach hashtag heron not heroine

A photo of a narrow boat sinking into a canal. In the bow a heron. A close up on the heron grooming their feathers.  The heron looking fantastic.