Simon

@slepkin.bsky.social

Chicago-based #gamedev. I like swarms and robots and unfortunately complex interlocking mechanics! Wishlist https://store.steampowered.com/app/3941030/SOLARFLARE/ before it releases on May 27! Studio: @swarmforge.bsky.social Gamejams: knaughts.itch.io/

It's been a long haul, and it's nowhere near what I envisioned, but I've finally been convinced by playtesters that it's a very good game. (especially for $4! that's less than a coffee!) Thanks to everyone in the #gamedev community who helped me get here: the QA, the advice, and the ❤️'s.

Swarmforge@swarmforge.bsky.social · 2mo ago

I pushed the button! Buy SOLARFLARE today, and tell me what difficulty you could clear, and how, so I can loudly congratulate you (and then maybe quietly nerf it a little bit). store.steampowered.com/app/3941030/... We have a cute #axolotl with goggles, maybe that helps? #pixelart #indiedev

All credit for the #axolotl #plushy goes to my wife, who is extremely awesome but prefers mysterious anonymity. TEN MORE DAYS TEN MORE DAYS CONSIDER WISHLISTING TODAY OR DON'T, I'M NOT YOUR DAD

Swarmforge@swarmforge.bsky.social · 3mo ago

Bubblegum the #axolotl has emerged into meatspace, to urge you to wishlist SOLARFLARE, which is *checks notes* a thrilling byte-sized #roguelike #autobattler in a sci-fi dystopia. Fight and die to unlock Upgrades, experiment to find broken builds, and obliterate the megacorp's #bots! Wishlist now!

A axolotl plushy wearing goggles and sitting on a pipe

Don't ask me how long it took to make this trailer, and especially don't ask me how long it took to get ONE PARTICULAR TRANSITION to look right (it took 45 minutes).

Swarmforge@swarmforge.bsky.social · 3mo ago

It is time! I have solemnly sworn to press "Release" on May 27, rain or snow, God help me. If you'd like to play a rebellious #axolotl obliterating megacorp #robots ~60K different ways, this one's for you. store.steampowered.com/app/3941030/... #roguelike #autobattle #indiedev #screenshotsaturday

The decision to move from co-op tactical RPG to solo #autobattle was a painful choice but the right one; credit to @aeiowu.com for pushing me on it. Maybe I'll write a devlog about the decision some day? We'll see how I feel about it in June.

Swarmforge@swarmforge.bsky.social · 3mo ago

In other news, I've updated the build on @itch.io (swarmforge.itch.io/solarflare-p...) to match what I demoed at #cigs2025. The full release is on Steam (store.steampowered.com/app/3941030/...), but that older prototype will be free on itch forever. It's, um, VERY different.

I pray that, with experience, I will learn to put together an 11 second clip in less than *checks watch* 5 hours. 🫠 @hatsproductions.bsky.social I blame you for encouraging this suffering.

Swarmforge@swarmforge.bsky.social · 3mo ago

This week, we're wrestling with #DaVinciResolve! So please enjoy this montage of player characters being obliterated in a variety of methods and locations. #roguelike #autobattle #pixelart #gamedev #indiedev #screenshotsaturday

He also wrote three different tracks, for three different biomes, as subtle variations on a shared motif! And all of those also had high/low intensity layers!

Swarmforge@swarmforge.bsky.social · 5mo ago

🔊Help I can't stop dragging the slider back and forth to change the layered track from high-intensity to low-.🔊 www.instagram.com/mkgameaudio/ knocked this out of the park, you should hire him too. #vgm #roguelike #autobattle #gamedev #indiedev #screenshotsaturday

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Awhile ago I wanted to tell a car in front of me their blinker was on so I made Shout Screen. It's completely free, no ads. Check it out, I had a lot of fun taking a little break to make it last month. shoutscreen.app