to anyone who ever decompiles my game, extracts the 3D models, then looks at the UV maps: I'm sorry. I am out here just not giving a fuck, moving UVs for each face individually, and reusing sections that look about right instead unwrapping things as they're shaped. I am not a trained 3d artist
ero
@erodozer.moe
Sr Software Engineer / Artist 🔞 | Ex-Disney @ Philly 🌷 🍔 site: https://info.erodozer.moe/ 🍔 comms: https://vgen.co/erodozer 🍔 subscribe: https://ko-fi.com/erodozer
damn Kate is surprisingly really functional. Full LSP and DAP support, and runs super slim. KDE apps have always hit or miss for me, but slowly they've been winning me over. I'd love to cut out VSC entirely, as it's one of the last vestiges of M$ in my life, save for my xbox. Here's hoping it sticks
A lot of work on my game this past week. I rebuilt the hub using trenchbroom, with props, lighting, and logic laid out in Godot. I also just split up character models over the past day so I can have a doll system, simplifying humanoids and allowing for character customization
trying my hardest to make a game with well defined character designs purely because I've never really had OCs before and it'll feel like I've finally made it as an artist if people make fan art of them 🥺
Ya know, for awhile I worried that I was stagnating in my career, that I was never going to go beyond senior level. But now I think about it, I really couldn't care less about putting myself through more hell and responsibility for a job that's wouldn't bother to do the same for me.
I'm 98% done with a piece of art and instead of finish it I spent all week working on my game 🥴
what's great about the zelda direct today is that you can all get your reactions and opinions out today so for tomorrow's general direct we can focus on tokimeki memorial finally getting localized #TRUST
in the past I worked for a company made apps for google glass and hololens, which I knew were over hyped shit doomed to fail. So it especially makes me upset that now I look back longingly because at least it was a more fun and hopeful promise for the future than the pervert AI glasses we have today
not enough new games that try to tap into "retro" have ps1/ps2 sounding OSTs. We're so lost only locking onto NES and Genesis era chiptunes without proceeding beyond that. I need more games with funky tunes that stand tall alongside Ridge Racer or that have the charm of ToHeart2
need a tool that converts NIF to VRM so I can vtube with my Morrowind character
every time I watch some anime and the main character let's some irredeemable villain just monologue it really makes me wish more characters were like Jack Garland and would just interrupt or punch them mid speech
I wrote an essay about why I'm done using AI for coding, even if it costs me my job and career: brettcodes.com/im-done-usin... The basic gist is: AI made me a worse, apathetic programmer. I think it's bad for humanity, the planet, and the craft of software engineering. And I'm done using it.
I'm done using AI
Why I'm stopping using AI for coding (and anything else) after using it earnestly for a year and coming to understand the harms it causes on personal, societal, and environmental levels.
brettcodes.com
we're more than halfway into 2026 and I'm still seeing people trying to pass off on LI that using AI makes them like Iron Man. You're not independent and capable, you're just isolated and susceptible
summer anime inspired shindigs stream where chat is cicadas and the more they send messages the louder the screeching
public builds of openvt will be reenabled on itchio soon. CICD is currently set up and successfully creating artifacts on github that you can try now. It's been about a month since diving back into development. Lots of work has been put into improving UX in addition to the switch to Ayagami.
OpenVT changes over the past couple days - support for expression groups - dynamic mask resolution to save vram - file drop support for adding any item asset to your scene by dragging a file onto the main window - customizable bg - native file dialogs, load assets from anywhere on your filesystem
I need more cross culture food at American summer festivals. I'm sick of restaurants selling takoyaki for 15$ for 6 pieces near me, I want to go to a festival stall and get some for 1/3rd that price. Also I need them to make balls using funnel cake batter and Oreo filling.
I wish Square Enix would acknowledge that Mystic Quest exists. I want a FFXIV raid dungeon that's Doom Castle with modern mixes of MQ's crazy ass OST.
I hope the new Rune Factory goes for more a 2.5D gameplay approach. The full 3D games in the series have always felt very rough or empty versus the 2D top down games to me. Something along the lines of the Atelier Marie remake would be perfect
I think it's so insanely stupid when companies obsess over shit like 99.99% uptime. Meanwhile MMOs with millions of users can just completely shut down their product for a multiple hour maintenance weekly and no one bats an eye.
OpenVT changes over the past couple days - support for expression groups - dynamic mask resolution to save vram - file drop support for adding any item asset to your scene by dragging a file onto the main window - customizable bg - native file dialogs, load assets from anywhere on your filesystem
fellow vtuber loving software engineers, please consider adding an anti-AI oshi clause to your OSS projects. For an artistic community built on human creativity, it's asinine and insulting to your oshi to not treat your code and problem solving also as an art that flourishes from your personal touch
before you open an AI PR on my personal project that I'm making for the love of the game, maybe think about where in life you took that wrong turn
Following up on this, Godot bindings have now been updated to include Physics support 🥳
🚀🚀 WE'VE GOT PHYSICS~! 🚀🚀 Sorry I didn't stream this, it was really just fixing bugs in the Rust version of the engine that I rushed last night ^^;; (and adding mobility, which turned out to just be dv -= v * fps * (1 - mobility)) #Live2D #Ayagami
been messing around with func_godot to load up quake format maps in my game, making some slight changes to it to better suit my workflow while also slowly warming up to the experience of designing with trenchbroom