"In seeing ... videogame worlds as real worlds, we believe they should be treated as thoughtfully and thoroughly as we would analyse any place on Earth, ‘cementing’ videogame architecture as an ever-changing, transformative spatial typology as good as any other." - You+Pea
Read-Only Memory
@readonlymemory.com
Publisher of books on videogames and worldbuilding est. 2012 https://readonlymemory.com https://readonlymemory.com/collections/selects
Videogame Architecture: Building Virtual Spaces is now available for pre-order. readonlymemory.com/pages/videog...
272 pages. 250 pixel typefaces. Four illustrated essays. One very good reason to stare at the GAME OVER screen a little longer. Arcade Game Typography – available on Read-Only Memory. readonlymemory.com/products/arc...
Indie Game Works – A visually drive survey of 50 indie games explored through curated in-game imagery, development artworks, early sketch materials alongside dedicated case studies examining each game's design and development. readonlymemory.com/pages/indie-...
This is the story of a genre that lived loudly, moved quickly and left controllers scattered across living rooms everywhere. The Oral History of Guitar Hero, Rock Band and the Music Game Boom – copies available on Read-Only Memory. readonlymemory.com/products/gui...
From Tokyo backstreets to sprawling cityscapes and hidden hideouts, Waneella captures it all. But what real-life spot would you turn into a digital canvas? Pick your pixels wisely... readonlymemory.com/shop/book/wa...
Painterly dreamscapes, unsettling coastlines, forgotten kingdoms and impossible architecture – venture inside the worlds of Indie Game Works. readonlymemory.com/pages/indie-...
Enjoy free shipping on every order in the UK this weekend. Whatever book you had your eye on, now's a great time to order it. No minimum spend required. readonlymemory.com/collections/...
The planet has a history. So does the game that made millions of players want to save it. Hear the story of Final Fantasy VII from the people who were there. readonlymemory.com/products/500...
From Harmonix and RedOctane to Guitar Hero and Rock Band – the full story of the companies that turned musical make-believe into a cultural phenomenon. The Oral History of Guitar Hero, Rock Band and the Music Game Boom is available now on Read-Only Memory. readonlymemory.com/products/gui...
Before Japanese videogames became a global cultural force, developers were experimenting, improvising and discovering what the medium could be. Hear it in their own words in Japansoft: An Oral History. readonlymemory.com/products/jap...
Ahead of its time. Gone before its time. Sega Dreamcast: Collected Works tells the story of Sega's last major home console through photography of rare hardware, development materials and stories from the people who made it happen. Available on Read-Only Memory. readonlymemory.com/products/seg...
From pencil sketches and early experiments to fully playable worlds – uncover the art, ideas and independent spirit behind 50 boundary-pushing games with Indie Game Works. Limited edition copies available exclusively on Read-Only Memory. readonlymemory.com/pages/indie-...
Blocky. Rounded. Futuristic. Gothic. Weird. There's more than one way to draw an A with pixels – and Arcade Game Typography has 250 typefaces to prove it.
Before the pixels came the sketches, paintings, plans and prototypes. Explore the artwork and development material behind Sega's world-conquering 16-bit console. Get your copy here: tinyurl.com/sega-megadrive
They came. They strummed. They activated Star Power. The Oral History of Guitar Hero, Rock Band and the Music Game Boom — five coloured buttons, one unforgettable era. readonlymemory.com/products/gui... #guitarhero
Freedom. Invention. Imagination. Adventure. Storytelling. Pick your path and explore the many worlds of Indie Game Works.
Not only a photographic journey – featuring exclusive manga drawings and her own personal observations and perspectives, Ikumi Nakamura's UrbEx is a must have for global explorers and gamers alike. readonlymemory.com/products/pro... @ikuminakamura.bsky.social
Chill those Mountain Dews, fire up your local connections and relive the heyday the 90s and Y2K multiplayer scene. LAN Party. Hook yourself up with a copy: readonlymemory.com/products/lan... @merrittk.com
"Waneella's journey invites us to witness these urban landscapes through her eyes, pulsating from within the pixels and speaking to us of their beauty and depth" - Ikumi Nakamura, CEO, UNSEEN Inc. readonlymemory.com/products/wan... @waneella @ikuminakamura
The new season of ROM Selects is here. Checkout our newest titles added to the collection via the link in our bio. Selects is a handpicked collection of standout books from around the globe – works on videogames and worldbulding that excite, challenge and inspire us.
I've been poring over the limited edition release of Indie Game Works from @readonlymemory.com this week and I absolutely adore it! It features 50 indie games from the past 15 years, with detailed descriptions, illustrations, and insights from the developers that brought each to life.