Alcratz

@alcratz.bsky.social

27 he/him. Budding game dev. Love video games. Fan of Mawile. Currently working on a paper-mario style RPG in Unity! Check out the Discord: discord.gg/Z7rP7dGWvY Support at: http://patreon.com/alcratz http://ko-fi.com/alcratz

For those not present for my 7.5 hour gamedev stream, major highlights are: 1. Adding F,D,DF#2 as a valid input for WEGF, and increasing max ticks the first F input can be held, as a short-term way to improve dash electrics 2. Adding Dummy options to block after getting hit (1/2)

For those not present for my 7.5 hour gamedev stream, major highlights are: 1. Adding F,D,DF#2 as a valid input for WEGF, and increasing max ticks the first F input can be held, as a short-term way to improve dash electrics 2. Adding Dummy options to block after getting hit (1/2)

The new practice options in RUSH (update coming shortly) give me a good opportunity to show off the game's rollback. The size of the input buffer in RUSH is 60 frames, and RUSH can rollback up to that amount in a single render frame without breaking a sweat. Most modern FGs can't even handle 10 🧵

The new practice options in RUSH (update coming shortly) give me a good opportunity to show off the game's rollback. The size of the input buffer in RUSH is 60 frames, and RUSH can rollback up to that amount in a single render frame without breaking a sweat. Most modern FGs can't even handle 10 🧵

Today, I was prototyping the counterhit launch and hard-knockdown properties for the work-in-progress B+4,2 Solid archetypal CH mid with an unsafe extension, and extra utility as a combo ender for strong oki; both things that RUSH has lacked for too long #TEKKEN #IndieGameDev

RUSH finally has clean splats. Wanted to capture what I loved about resplats in T7. Had tons of fun balancing combo stuff to keep it snappy and encourage variety Lighting is a little fucked up rn, but hoping to update the game tonight or in the next couple days #TEKKEN #gamedev

Just updated and wrapped up the Kickstarter for RUSH, at about 17% of the goal (apparently, it's best algo-wise to cancel early). For how much went wrong with the campaign, not shabby. TY TY to everyone who was able to help 🙏 We will be trying again soon with a revised scope, and a better plan

Bild

The Kickstarter for RUSH (Rival Ultimate Steel Hand), my indie 3D fighter, is LIVE! The plan: develop RUSH for a year, for a proper release. Details on Kickstarter, link below 🧵. Lots of info, including art and music. Check it out, and please consider supporting #GoodAssRUSH 🙏