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To honor one of the studios that defined PC gaming, we've republished more than 20 articles about BioWare today. The pcgamer.com homepage is dedicated to interviews, retrospectives, and making-ofs about some of the best RPGs of all time.

A screenshot of the PC Gamer homepage, showing articles about BioWare games including Mass Effect and Dragon Age.A screenshot of the PC Gamer homepage, showing articles about BioWare games including Mass Effect, Knights of the Old Republic, and Dragon Age.A screenshot of the PC Gamer homepage, showing articles about BioWare games including Baldur's Gate, Mass Effect and Dragon Age.A screenshot of the PC Gamer homepage, showing articles about BioWare games including Mass Effect and Baldur's Gate.

Do you remember ONE SPECIFIC moment in a BioWare game that put you on the path to working in the games industry? If you can, I want to hear about it and I may even want to put it into a story on pcgamerdotcom. Hit up my email lauren@pcgamer

Morrigan throwing her hands into the air in frustration in Dragon Age: Origins

In 1998, Baldur's Gate redefined what a computer RPG—and videogame interpretation of the D&D ruleset—could be. Just two years later, Baldur's Gate 2 expanded on it so much that development nearly ballooned out of control. This is the story of one of the most influential and ambitious RPGs ever made.

25 years ago, Baldur's Gate 2 set RPGs on the path to becoming the industry-defining genre they are today: 'We were putting all the fantasies that we had into the game'

The game's original developers let us in on the story of its ambitious and turbulent journey to release.

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