Dustin Vance

@vancedust.bsky.social

Board games, sci-fi, F1, climbing. I design board games on the side and post about them! Sometimes post about sci-fi books and podcasts. Designer of a skirmish war game called Ephemeral Path. www.ephemeralpath.com

Does anyone know of an already written “overview of role playing games” paragraph I could get permission to use for the TTRPG I’m working on? I could write one but I’m sure others have done better. #ttrpg

Indie game dev is when you, through sheer force of will and massive commitment of time and energy, create an incredible never before seen interactive experience from nothing..... so you can have like five people play it and be like "yeah that was pretty good" You're damn right it was

I don’t think how many times I play a game matter but rather how much value I get out of the game I have this system that I hold myself too of tracking how much value I get from a game I buy. To track value, I use $3/person/hour of game time. If I play a 2 hour game with 4 ppl it gets $24 of value

Stephanie Smith@biffybeans.bsky.social · 12mo ago

A well known board game designer told me the majority of new games get played ONCE and I have a big problem w/ that. I get that not everything can be a hit, but I feel like something must be missing from design in general if this is happening. Rushed designs? Poor rulebooks? Bad visual design?