Felt like trying some more scene-building with this WIP asset kit. I'm somewhat fixated on this particular color scheme atm, but I should try a cooler nighttime scene soon. #unity #gamedevelopment #indiedev #lowpoly
Dillo
@dillogamedev.bsky.social
Game dev artist & JRPG fan who loves doing retro environments, pixel art, lighting, effects, and more. Currently between projects, looking to contribute pro bono on something cool. DM me if interested!
Lastly, a quick flythrough of the test scene I used as a proving ground for the tool. It's built pretty ad hoc off of limited assets, so it's more just vibes than a believable environment, but it held up well enough as a test. #indiedev #gamedevelopment #unity
Closeup of the vertex color painting tool in action, to give a clearer sense of how it works. #indiedev #gamedevelopment #unity
Been working on a Unity tool for painting lighting directly into the scene using vertex colors. Much time was spent on Radiant Sword doing hand-painted lighting in Photoshop. This workflow would hopefully be more efficient! (Implementation details to follow...) #indiedev #gamedevelopment #unity
Environment for a recurring event scene. I really like dark environments. #indiedev #gamedevelopment #jrpg #srpg
A diagram I made a while back of the phases of art treatment in Radiant Sword's levels. Blockout & UVs > base textures > in-texture lighting > engine lighting. #indiedev #gamedevelopment #srpg #jrpg
More scene/environment art from Radiant Sword. Getting 2D/3D elements to mix nicely can be a challenge, but I just really like the style. #jrpg #pixelart #indiedev #gamedevelopment
And, here's what it looked like in action, after texturing was done & lighting was applied. #indiedev #gamedevelopment #srpg #jrpg #pixelart
Here's a grab bag of some of the texture atlases & tiling kits used in level construction for Radiant Sword. I tried to keep a constant texture density of 20 pixels per tile. #pixelart #indedev #gamdevelopment #jrpg
Cutaway for one of the environments from Radiant Sword. Doing the lighting for this scene was quite fun. #indiedev #gamedevelopment #srpg #jrpg
Sprite sheet I made for the Fighter, one of the four starter classes in Radiant Sword. I broke out the arms so that I could composite different FFT-style animations easily, which was a huge time-saver. #pixelart #jrpg #indiedev #gamedevelopment
Sample spell effect from the on-hold Radiant Sword for one of the later-game fire spells. I really enjoy making these! #indiedev #jrpg #gamedevelopment
Here's a collection of portraits I did for the currently on-hold TRPG project Radiant Sword. For these, I tried to recreate the style of Kunihiko Tanaka's portraiture from Xenogears. #pixelart #gamedevelopment #indiedev #jrpg