Dilmer ๐Ÿ‘“

@dilmerv.bsky.social

๐Ÿ‘จโ€๐Ÿ’ป Developer Advocate at Meta | 10+ Years as a Dev | Unity / C# / C++ / Swift | Helping devs build XR + AI | http://youtube.com/dilmerv | Opinions are my own.

There are a few things in my career that have allowed me to grow, and if you were to ask me today what those things are, it truly comes down to 3 simple beliefs: 1. Always stay humble and remember where you came from. 2. Focus on your goals, and make sure everything you do contributes toward them.

Woke up around 4:30 AM today, mainly to exercise & to make progress on my upcoming Meta Connect session. I also literally worked all weekend on a new Unity video, and Iโ€™m very, very excited about this one!!! ๐Ÿ˜„

Iโ€™ll be talking about this in my upcoming video. The Runtime Pipeline Manager allows you to execute C# code remotely from the Unity CLI which means you build your executables & the CLI can send C# commands as follows: > ๐™ช๐™ฃ๐™ž๐™ฉ๐™ฎ ๐™˜๐™ข๐™™ ๐™š๐™ซ๐™–๐™ก --๐™ง๐™ช๐™ฃ๐™ฉ๐™ž๐™ข๐™š [๐™๐™ช๐™ฃ๐™ฃ๐™ž๐™ฃ๐™œ๐™‹๐™ก๐™–๐™ฎ๐™š๐™ง] --๐™˜๐™ค๐™™๐™š โ€œ[๐˜พ# ๐˜พ๐™ค๐™™๐™š]โ€ #unity #gamedev

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It has been very difficult to keep up with my YouTube video cadence, but I think posting one video a week from now on is doable. There is just so much content needed and in my case itโ€™s not really about ideas but time. Well, Iโ€™m aiming for this goal, wish me luck! #youtube #devs

This is an example of using agentic workflows! ๐Ÿš€ This project was developed with hand tracking in mind, and I was able to rapidly add controller support with a single prompt. It still needs more work to fully integrate all interactions, but it shows the power of quick prototyping. #gamedev #vr

It feels so great to wake up early every day and exercise. I always say this is the best energy I get throughout the day. It doesnโ€™t matter if Iโ€™m on a work trip or at home, the rules are the same, and I truly recommend it to anyone trying to increase their focus and productivity. #productivity

๐Ÿšจ NEW XR Developer Showcase! A few months ago, I started an XR dev showcase every 2 weeks to give more visibility to devs building cool projects. This time, I want to showcase Disembodied, an MR platformer that turns your real hand movements into precise, physics-driven gameplay! #gamedev #vr

Super excited to see Muse Image and Muse Video from our Superintelligence Labs. ๐ŸŽ‰ Iโ€™m especially excited to use these for concept generation as I explore new VR/MR game ideas Iโ€™ll be building in the near future. #meta #ai

๐ŸŽ‰ We just wrapped up another incredible VR/MR & AI Glasses hackathon at XRCC in Berlin with 200+ finalists and XR friends, including mentors, judges, and industry leaders. Once again, it was clear how alive XR is when you talk to hackers and get a chance to test so many cool projects. #xr #devs

So far, 2 days at XRCC in Berlin, and it has been an amazing hackathon event! We ran 2 talks and 1 panel. One talk covered WebXR (IWSDK) tools, and I personally ran another session on VR/MR dev tools, both focused on agentic workflows.

I showed this skill during my AWE talk, but at the time it wasnโ€™t populating release notes. Now it automatically summarizes my commits into bullet points and all I have to say is โ€œsubmit my gameโ€ ๐Ÿš€ Bumps the version > Builds & signs the APK > Uploads & passes the release notes to the Dev Portal โœ…

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