Ding2Ding

@ding2ding.bsky.social

Mods and Machinima Discord: Ding2Ding YT: https://www.youtube.com/@ding2ding Nexus: https://next.nexusmods.com/profile/Ding2Ding You can also send me a tip through https://boosty.to/ding2ding/donate Any amount helps and is highly appreciated. :)

Pillars of Eternity, both titles, now have controller support on pc as test branches. Deadfire also apparently got improvements on its turn-based mode the first game received. Absolutely love the support earlier games get, I believe Outer Worlds 1 also got some stuff.

#samandmax20th In the months after Season One wrapped, we led up to Season Two’s premiere by posting behind-the-scenes content under the banner The Summer of Sam & Max. (Share this thread for your LAST CHANCE to win a game key, and read on for our final 20th anniversary contest!)

Sam and Max in silhouette, running down the beach at sunset, chasing a flock of birds. Text at the bottom says "Summer of Sam & Max."

#samandmax20th After Sam & Max Season One wrapped up, the development team rolled right onto Season Two while the web/marketing team worked on getting the bonus DVDs and case files finished and out to customers. (Hey, share this thread for a chance to win a game key!)

A photo taken in Telltale’s office over the summer of 2007. A headless Sam & Max costume stands against the wall. Next to it are several cardboard cartons of Season One DVDs, and on a table in front of it are case file items mid-assembly.

#samandmax20th Halfway through Sam & Max Season One, the Game Developer’s Conference took place in San Francisco. Culture Shock was up for a Game Developer’s Choice award for Best Writing but lost to Zelda: Twilight Princess. 🤷‍♂️ (Psst, share this thread for a chance to win a game key!)

#samandmax20th Before Sam & Max Season One launched, fans were anxious about buying it. Downloadable games were uncommon and people worried about losing access. We needed to convince them we wouldn’t take their money and run. (Share this thread for a chance to win a game key!)

Screenshot from the Sam & Max Save the World remaster showing Sam and Max at the counter in Bosco's Inconvenience Store, with a big bag of money.

#samandmax20th Season One’s second episode, Situation: Comedy, has a puzzle sequence where Sam & Max do improv during a sitcom taping. This turned into one of design director Dave Grossman’s favorite puzzles of the season. (Share this thread for a chance to win a game key!)

#samandmax20th In episode 3 of Sam & Max Season One, the Freelance Police encounter a poker player named Leonard Steakcharmer. Funny thing, though — he really looks like this other guy named Boris Krinkle. (Share this thread for a chance to win a game key!)

#samandmax20th “A Sam & Max Artsy-Craftsy Bit of Time-Wasting Nonsense” is a page from Steve Purcell’s “On the Road” comic that shows how to make a Max puppet out of a paper lunch bag. (Share this thread for a chance to win a game key, and read on for a new contest!)

A page from Steve Purcell's "On the Road" Comic that shows how to make a paper bag puppet that looks like Max.

#samandmax20th Sam & Max was Telltale’s first “season” of games, with monthly release dates announced up front. This was a departure from how other episodic games like Half-Life, SiN, and even Telltale’s own Bone series were being marketed. (Share this thread for a chance to win a game key!

A GameTap print ad for Sam & Max Season One. The text says:

GameTap and Telltale Games Present
THE WEDGIE IN THE UNSCRUPULOUS SHORTS OF CRIME

The world is a skeevy cesspool of vile and demented miscreants. But funny! Sam & Max, the Freelance Police, keep the self-propelled guttertrash on the run — episode after episode, case after mind-boggling case. Grab your oversized hand cannon and catch the debut of Sam & Max: Season 1 on GameTap.

Sam & Max
Season 1
Premiering on GameTap October 17
www.gametap.com/samandmax

The graphic is a brick wall with Sam & Max screenshots overlaid. The large image is Sam & Max in an alley, with Max holding a fly swatter and Sam holding a big gun. The smaller screenshots underneath are in Bosco's Inconvenience store, driving the DeSoto, and Jimmy Two-Teeth the rat standing near Sam & Max's TV.  The captions read:

-Original, brand-spankingnew episodes released monthly.
-Side-splitting interrogation, maniacal driving, and all-natural detectivey puzzling-solving goodness.
-Brilliant animated shorts fill the agonizing 4-week gap between games.

#samandmax20th Steve Purcell was very involved in the early days of Sam & Max Season One, giving feedback on the character designs, environments, story ideas, and more. (Share this thread for a chance to win a game key!)

Concept art of Bosco, Specs, and Sybil from Sam & Max Season One, drawn by Sam & Max creator Steve Purcell.

#samandmax20th Sam & Max Season One never would have happened if not for Sam & Max: Freelance Police, a LucasArts game that was cancelled on March 3, 2004 — just a few months before its expected release. (Psst, share this thread for a chance to win a game key!)

One of the first games I ever played, definitely one of my favorites still. I remember replaying it one day and noticing @nicholasherman.bsky.social credited as an intern. Since then? Directed some of my other favorites. Industry can be bleak, but teams like one at @adhocstudio.com shine on.

Skunkape@skunkapegames.com · 6mo ago

Want to feel even more ancient (maybe the same amount of ancient, really)? The first trailer for Sam & Max Season One debuted at E3 on May 10, 2006... 20 years ago today!

Finished The Outer Worlds 2. It was a fun experience, much like the first game but better in many ways. I wish there was more to the companions. The ones I didn't take on the final mission didn't participate in any way, which was a shame. Mass Effect, and even Dead Money dlc for FNV did it better.

Still having a blast with the Outer Worlds 2. Not only it feels like I can play any sort of character I want with ease, each session is like an episode of a cool tv show to me. Main menu is also very welcoming.

So not only did Pillars of Eternity 1 receive a turn-based mode in beta, but you can also now switch the main menu screen to the original image instead of the dlc one. I needed that, so thanks for reading my mind.

So Dispatch's still cool, and The Outer Worlds 2 feels much better than the first one so far. The new skill system's my jam, and the fact there's no carry weight is like a breath of fresh air.