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I like video games. I work on dialoguetree.net and sometimes make videos about video game dialogue. Icon by @muzyoshi.bsky.social

Splatoon Raiders is pretty much exactly what I expected, but somehow I love it way more than I expected. I think I might like it more than Octo Expansion...

Played some Splatoon Raiders with friends, and I really appreciate how the game balances multiplayer. I'm way higher level than them, so on my end alone, the Salmonids changed their attack and defense to match.

The difficulty level of a Splatoon Raiders stage getting raised from 19 to 39 to match my level.

Mina Cut Content Lore 🤓✨ Originally, Newsie was a Goblin Queen. If you equipped a trinket she'd give you, Mina could see and interact with her invisible "news goblins" around the island, who would give hints about secrets. How else do you think Newsie gets all her news!? 😈

In Donkey Kong 64, Diddy, Tiny, Lanky and Chunky are all unlocked by freeing them from cages. While DK appears to be unlocked by default, this is false: internally, the game only unlocks him by opening the door to exit DK Island. The entirety of DK Island is his personal cage.

The tutorial segment of Donkey Kong 64 takes place inside DK Island. After exiting out into the overworld, Donkey Kong gains access to a Tag Barrel, which shows the other four Kongs, yet to be unlocked, as colorful question marks.
The Kongs are all unlocked by freeing them from their cages that they were imprisoned in by King K. Rool.
It is logical to assume Donkey Kong is simply unlocked by default, but this is false! Clipping out of DK Island and entering the Tag Barrel with another Kong later shows that DK has his own "yet to be unlocked" question mark!
So what causes him to be unlocked?
It is hitting this switch to open the gate to exit the inside of DK Island, which counts as his own personal cage.
Source: tcrf.net user "Alley", tcrf.net/File:DK64_YellowQ_TagBarrel.png

I don't know why this happened or how long it's gonna stay this way, but I've seemingly lost access to Google's AI on all devices. The summaries stopped showing up, and the AI Mode tab is completely gone. And it's so nice! The search feels so clean again!

Screenshot of Google search without any trace of AI.

As of late, I'm finding myself wistfully reminiscing about the GameCube and original Xbox. Yes, I'm nostalgic for the Buyout Era, a period of time that was reviled by our website and community when we were living it! That's why I've decided to appreciate the Switch 2 now, rather than in 20 years.

I'm looking around for potential Dialogue Tree subjects, and I think Paper Mario spoiled me. The devs made the dialogue very accessible, and the fans made wonderful tools that helped me find that dialogue in-game. Most other games don't seem to have either.

Players of Paper Mario are made to believe that Kooper has a bandage on his cheek as part of his character design. This features heavily in fan depictions of him. As it turns out, the bandage was never supposed to be permanent and this is a case of artwork being removed from its intended context.

This is the box art for Paper Mario.
This is likely the only place where most players would see official art of Kooper, and it depicts him with a bandage, suggesting it is part of his character design.
The bandage is part of the audience's image of Kooper.
[various fan art depicting him with a bandage]
Art by jacksondunson on Instagram
Art by DinoRando, on Twitter
Art by ichiarto on Tumblr
Art by MaskedGolem on DeviantArt
The bandage does not appear in any of his in-game sprites, but this is easy enough to overlook given how small their resolution is. Official art often includes details absent from sprites.
However, there is another, much rarer piece of actual official art depicting him without a bandage. So what is the truth?
It turns out the bandage art was likely meant to be paired up with art of Mario with the same bandage. Due to only Kooper making it onto the box, the context was lost and it looked like his design.
Source: info: @flabandbabs; art: instagram.com/p/CIRxSpMulyJ/, ichiarto.tumblr.com/post/139308869311, x.com/DinoRando_/status/1693264120240369903, deviantart.com/maskedgolem/art/Kooper-811374044

It's been extremely gratifying watching the sources of the old PAL Mimi crash story update after my video. I was a little unsure about the video before uploading it, but it's now the one I'm the most proud of...

Just played the NS2 Virtual Boy for the first time, and I'm actually impressed with the 3D effect. The system rightfully failed, but I now understand why Nintendo thought they had something at the time.