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@dislikestarz.bsky.social

No I don't dislike things on a daily basis. He/Him A Brella player Division 5 Learning artist that draws Warrior Cats Creating my own story as of right now

Post #135: Okay, it might seem crazy, BUTT. What if Shooters had sub-classes? Now they're not like Overwatch sub-classes, no numb nuts. There isn't game breaking changes in sub-classes, they're pretty even. And yes, Jet Squelcher is the only Anchor Shooter. Read ALT text for more. #compsplatoon

BildFor hitbox changes:
Spray Shooters: +0.1
Short Range Shooters: +0.085
Mobile Shooters: +0.06
Mid-Range Shooters: +0.035
Anchor Shooters: +0.025Dev Notes: Sploosh-o-Matic should feel like a very speedy weapon while recovering in quick succession when coming in and out of swim form. Some stats are now extreme in humanoid form while they recover faster in swim form.I'd like to thank Mia for bringing up the small oversight of accuracy recovering time being too short where accuracy/bloom can start recovering between shots since its faster than the fire rate. <333
This is also the reason why I'm going back over the shooter class T^T

Post #130: Bloblobber is so jank why. I was planning to let Bloblobber to bounce 3 times instead of 2 before disappearing but considering people still hate the weapon, I didn't do it. Explosher is there. It's paint is weaker but has more up time overall. #compsplatoon

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Post #129: Sloshers as a class, in my opinion, have some of the strongest main weapons. Slosher is still a great 70 dmg weapon and Tri-Slosher has good dmg & paint. Machine is Machine... it does 76 dmg tho, I think that's pretty rad. I think 76 is pretty underrated. #compsplatoon

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Post #127: Just a quick barf of the two shot chargers. Note the piercing buff, it only pierces through the splatted opponent and doesn't pierce the other opponent unless if they're also low too. So theoretically, you can wipeout the entire team in one shot. #compsplatoon #splatoon

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Post #124: Chargers gets a QOL change yay. Now time to nerf the entire class. Actual lie btw, Squiffer is more faster and more mobile. I think Squiffer could get a ink consumption nerf of 10 shots to 8 if this is too op of a weapon. Either that nerf the range or make it normal weight. #compsplatoon

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Post #123: 1, 2, 3, its Big Swig! This weapon probably had the most insane changes that I wrote down that would've genuinely made the weapon busted. On March 9th, the roll damage buff was removed and July 8th removed the minimum damage increase. shi would've been actually broken. #compsplatoon

The maximum damage was changed just hours before writing this from 80.0 to 75.0.BildBild

Post #122: Did you know that I love Flingza??? It is my favourite roller, hybrid, role, painting weapon in the game. Sadly it has to compete with weapons like .96 Gal, Splash, Pro and many more. Btw subs and special weapons do get changes so that impacts the changes. #compsplatoon

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Post #121: I wanna talk about the other idea of balencing Dynamo. I want the L shoulder button to change its mode of swinging. At the beginning of a game, it starts off as horizontal but you can change it to a vertical in the spawner so you can paint a path out of spawn. (1/2) #compsplatoon

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Post #120: Assassin rollers are more annoying than the average casual Dynamo user. I don't know man, these rollers gotta be the worst to go up against with zero location utility but they kinda have the j*b of keeping paint control in check. #compsplatoon

Carbon Roller's stats are being made similar in both swings alongside damage. But the trade off is a weaker kill range on hoizontal.BildSplat Roller is getting more consistant & faster flicks. Same with Carbon, its ink consumption is being reduced so that its more relying on getting in by their team and less of the sub unless needed.Bild

Post #119: Okay, I'll be honest, Roller players gotta be the most cracked out minds of people. How can you find the most unpredictable patches of ink? I respect y'all, but goodness get off my lawn. Also the third listed change allows you to now crush opponents landing on top of them :3 #compsplatoon

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Post #118: Next up on the chopping block are Rollers! I'm not a roller guy, mostly a Flingza, I think rollers have so much potential in balencing, but if they're too good, would they be overpowered? I dunno. They just be better rats ngl. #compsplatoon

Post #117: Here you go Heavy Edit mains. I don't know how many there are left but I love this weapon too as I sometimes flex to it. Now, I feel like the paint that it lost was kind of a terrible change which made its niche as a supportive splatling gone. Also why is it 26 damage. 😭 #compsplatoon

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Post #116: I don't like how multi-mode weapons were balenced. Ballpoint, Squeezer, Douser suffer from their short range mode option having the same shot size whilst other shorter range options have larger ones. But AoE weapons like Flingza and S-BLAST don't... #compsplatooon

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Post #115: Shame on me for making another mistake. Mini's and Heavy's max running speed are wrong. The numbers should be the effectivness of Run Speed to the weapons. Mini's being 40% and Heavy's 35%. Hydra's buff in 5.1.0 kinda pushed me in the wrong way but whatever. #compsplatoon #splatoon

Mini Splatling's Run Speed effectiveness tuned correctly.Heavy Splatling's Run Speed effectiveness tuned correctly.Hydra Splatling's Run Speed effectiveness is 35%.Bild

Post #112: I want S-BLAST to come back :( That shit was actually bareable unlike some *other* blaster... Rapid Blaster Pro's discription is kind of correct, but I'd say the nerf did closed the gap ngl. Still better tho. #compsplatoon

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Post #110: Patch 11.2.0 has dropped! In my opinion, I feel a bit mixed but overall positive. They nerf most of the problematic weapons but failed to give us any sort of real buffs. I also want to thank Inkipedia editors for putting the 11.2.0 changes! #splatoon #compsplatoon (1/4)

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Post #108: Now that I think about it, I may have rush #107 so let me fix that... Added the recovery time and that thing. Luna wasn't rushed so it's still the same thing. Now that we have our pitchforks, lets probe at these changes. Obvious frame data changes and that's it! Simple. #compsplatoon

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Post #106: Douser po-power. One of the largest changes in my book. BUT there is a reason why Douser needs some of these. I don't expect all of these changes, especially the lob shot dodge roll. All the nerf and buffs I would keep if I had to cut half the list. #compsplatoon #splatoon

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