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@dokofae.bsky.social

22 | she/he | let’s all love fi | #fifisms , #fipose https://rentry.co/dokofae

media literacy is all about finding a balance between critical thinking and surface level enjoyment. too much surface level enjoyment and u become a chud excusing horrible things. too much critical thinking and ull be grasping at straws and will never enjoy any piece of art for the rest of ur life

Fun fact: They did this exact same thing in 3D with the characters in Vagrant Story All you have to do is duplicate the model, offset it by a few onscreen pixels, and set it to fullbright/tinted. The lit character model hides the polygons of the secondary mesh, giving a nice rim light

A character from Vagrant Story showing a bit of rim light towards an in-game torchAnother character showing a warm rim light on their back in a Gothic environment
Supper Mario Broth@mariobrothblog.bsky.social · 3mo ago

Some areas in Paper Mario feature a rim lighting effect that is achieved in a manner that is extremely simple for the surprisingly effective results it produces, being simply shifting around a shadow copy of the sprite.

The rim lighting effect in Paper Mario is created in an extremely simple manner.
[the sprites are taken, copied, recolored black, then the black version is offset, made transparent, and trimmed to the original sprite]
Note how this coincidentally results in a realistic shadow of the cap on Mario's face because the shadow is just the brim recolored black
Source: info: YouTube user @JasperRLZ, youtube.com/watch?v=K3OrK0nvWCg; presentation by Supper Mario Broth