Kris DD
@doubledmg.bsky.social
🔨 Making a game about dwarves swinging oversized hammers 💥 Smashing things always feels good 🌐 https://doubledmg-games.com/
The "Buccaneer", an enemy sprite I made for @doubledmg.bsky.social 's WIP game! 🐟🔨 #pixelart #ドット絵
The "Slasher", another one of the enemy characters I'm making for @doubledmg.bsky.social 's WIP game! #pixelart #ドット絵
Nothing heals a dwarf than a rich and delicious ale 🍻 #indiedev #gamedev #indiegame #pixelart #screenshotsaturday
Been a while, but not for lack of progress. Working on an onboarding flow plus some consumables that need testing - hence the text panel on the left (helps me see what's active). Going live for private testing soon. Would love feedback 🙏 #indiedev #gamedev #godot #pixelart #roguelike
Two minute gameplay showcasing procedural level generation workin to compose a level with a fully functional mini-map. This was NOT easy but feels very rewarding, starting to feel like a real game! #indiedev #gamedev #pixelart #roguelike #godot
One jar. Three boars. Ten seconds of chaos. oink oink 🐽 #gamedev #indiedev #godot #pixelart #roguelike
I will probably not have this level of bomb spam in the game but it feels very fun and silly to shower mobs with bombs :D This is the lates addition, decided to do something fun this weekend! #indiedev #gamedev #pixelart #roguelike #gamedesign #godot
Lots of small fixes and various updates to show. I know I am biased but man does it fell GOOD to hit and slam enemies. I did some work on the gun too and the splash and partices are really coming along nicely. More to come soon! #indiedev #gamedev #pixelart #gamedevelopment #roguelike
Busy with a lot of new improvements and new enemy types. Not enough time to work on the prototype and post often, one has to give sadly but overall happy with how this is coming a long so far! #indiedev #gamedev #pixelart #roguelike #dwarves
Finally manged to find an hour to capture some highlights in a blog post. Not easy to capture two months of work but hopefully should be enough to give a high level overview in a written format with some examples :) #indiedev #gamedev #roguelike #roguelikedev doubledmg-games.com/2026/03/01/c...
CORE LOOP: enemy behaviours and player interaction - CONTINUED - Double Damage
Been a while since I last wrote a post but not for the lack of desire or no progress on the game, on the contrary, work has been going full steam and there are a lot of changes that have been added! S...
doubledmg-games.com
Experimenting with some early attack cancellation settings. In here, I am chaining a few attacks between two different weapon types and finish off the enemy with a ranged shot from the blunderbuss. Hope you like it! #indiedev #gamedev #pixelart #roguelike #roguelikedev #dwarves
Not a lot of updates recently but only for a good reason. Been keeping my head down and made a TON of progress. Currently have THREE fully functional and distinct enemies. More juice. Reworked effects and animations. Fourth enemy is currently in the works. Will share more soon!
Some of the progress in the past few days. Been trying to get the feel of the combat in a way that feels good and also added some hit splash effects. Everything in here is very early in development, let me know if you have any thoughts or ideas :) #indiedev #gamedev #roguelike #gamedevelopment
Working on a new enemy for my #roguelike game and added a cool after image effect to emphasize the dodge, I think this is looking pretty promising. Do you like it so far? Would love to hear your thoughts! #indiedev #gamedev #gamedevelopment
Working on a contact damage mechanic unlocked a different mechanic on it's own. I present you the dwarf pogo. Works by just trading a bit of health to get yeeted a bit and then you an remain airborne, could be a fun little mini game. #indiedev #gamedev #action #roguelike #pixelgraphics #dwarves
Trying to keep my head down and work on what matters, or at least what I think matters. Short example of what the combat looks like with a more fleshed out enemy 👇 #indiedev #gamedev #gamedevelopment #roguelike #roguelite
Small combat example showcasing what could happen to stunned enemies. This is very early in development and everything could change but thought I'd share this as I quite like the feel of it already :) #dwarves #gamedev #roguelike #indiedev
Been developing this for the past ~3.5 months give or take but getting this to be playable on a Steam Deck actually felt amazing and it felt like a real game for the first time, even if it has very basic functionality :) #indiedev #gamedev #gamedevelopment
New blog post alert 🚨 This week's progress has been captured in my blog post here: doubledmg-games.com/2026/01/18/c... I did more than I planned this week, which was great, hope you like it! #indiedev #gamedev #roguelike #roguelite #roguelikedev #roguelitedev #pixelart #dwarves
CORE LOOP: enemy behaviours and player interaction - Double Damage
This week I can report good progress on the enemy behaviour work, which was the core thing to get right for the very first enemy. The aim is not perfection or to have perfect enemy interactions, but t...
doubledmg-games.com
Quick sketch of a concerned dwarf I did few days ago. Not perfect but happy with the 10 minutes I put in. More of a concept art and mood exploration at this point. #indiedev #gamedev #art #conceptart
Working on weapon swapping and input buffering to allow combar variety. Not perfect but getting there! #indiedev #gamedev #roguelike #roguelite
Enemy health bar and damage numbers, what a difference they make #gamedev #indiedev #roguelikedev #godot
This week's progress has been captured in a blog post that you can check out! It's been a bit of a rough week since the holidays are over but overall happy with the progress! doubledmg-games.com/2026/01/11/a... #gamedev #indiedev #roguelikedev
a week of chaos but tangible progress - Double Damage
Hey everyone, in this post I will be giving a rough breakdown of the progress I made in the past week, some decisions that I have made and what is next. In my last post I talked about what my “Core Pi...
doubledmg-games.com
My brain is too frazzled to think about adding branching paths to my proc gen levels. A problem for the weekend. On the other hand, I completely broke my project today because I moved a few files that had hardcoded paths and it took me ages to find the issue... #indiedev #gamedev #roguelike
Worked on the art today (just some background and props) and I feel I have not made any progress. I switched to coding. Added a fully functional enemy health bar and impact damage numberst. I feel a bit better. Not sure why the art work does not feel like progress. #indiedev #gamedev #roguelike
There is a phrase we use in software development: “All code is inventory until your customer tells you otherwise”. I find it perfectly applicable in game development too, because we can substitute “code” with “art”, “design” and so on. #gamedesign #indiedev #gamedev