Douglas Triggs

@doubt72.bsky.social

Beep. Curseword > code transpiler. Contains less than 50% オヤジギャグ. Into languages (spoken, computer), board games, legos, astronomy, hiking, KC sports, 英語•オヤジギャグOK.

Added hidden units/decoys (specifically for Stalingrad, at least initially). Also added the 100th scenario (here at Красный Октябрь/Krasny Oktyabr/Red October steel plant in Stalingrad with the new special rule). Only about a third of the scenarios have been tested, though.

The scenario showing the view of the decoys/hidden units from the Russian point of view.The scenario showing the view of the decoys/hidden units from the German point of view.

Think we've (more or less) gotten the Tarawa scenario balanced (took several tries), but (as is only appropriate), the scenario is a complete bloodbath (more than half the VPs are from casualties). Also revamped the fire rules a bit to make fires a lot crazier (in certain circumstances).

The Americans win on a final dice roll in the very last close combat where they barely hang on with a single surviving leader that would have resulted in a 26 point swing to the Japanese if the Japanese had rolled just fractionally better.

Not a redesign, exactly, but adding a reinforcement schedule with maps of available deployment hexes (and VP locations) to the scenario details. With hindsight, this should have been there all along, otherwise players are going in blind on the first play of a scenario, but better late than never.

New game scenario preview, now with rows below the rest of the scenario details indicating which turns units enter, along with maps of the available deployment hexes at that time.

Adding experimental hotkeys, but it's tricky because pretty much no combination of ALT-SHIFT-CTRL is safe to use on Windows (ctrl by itself is typically fine on MacOS). So the option is off by default, and toggleable with plain key hotkeys (which has its own drawbacks, see: chat box).

A game window, now with some control key hotkeys showing.

In the process of refactoring the control flow to make playing easier and more comprehensible. Even with a lot of new tests, probably still introducing bugs in the process that will have to be stomped. But also making a few other random improvements, e.g. a visual indication of initiative changes.

The initiative track, now with initiative change arrows.

Not much going on lately, just getting my head above water after a really rough week-plus that ended up involving (minor but annoying) emergency surgery after a bloody awful lot of pain (and the discovery that I'm largely immune to morphine, which was... Fun). So, uh. How is everyone out there?

Adding a new set of related features/actions: Tank crews can now abandon/man abandoned tanks and SPGs (and possibly attempt to repair immobilized vehicles), and there's a chance that tank crews may survive when tanks are destroyed.

A tank crew has abandoned this PanzerKampfwagen III...  For no apparent reason.This tank crew survived the loss of its vehicle, but failed to pass the subsequent morale check (a likely outcome).

Starting to get to more involved scenarios -- playtesting a scenario during the battle of Kursk, the first scenario we've played with Tigers, and it's pretty much ready to go now. Lots of dead vehicles in this one.

Tigers at Kursk. Most of the dead vehicles are not Tigers, but Soviet tanks trying to slow the German advance.

To the three people that read my BS posts... Still looking for playtesters for AHTF (ahextoofar.games). Reply, send me a DM (I think they're open?), join the Discord server (link on the front page). Tell all your friends. Reward me for the extreme effort that went into making this amazing GIF.

Going to an Ed Sheeran concert is one of the most random things I've done this year. Do I listen to Ed Sheeran? No. Did I know any of the songs? Also no. Am I planning to go pick up a bunch of Ed Sheeran albums now? Also no. Not a bad concert, though.

Sunset in Mile Hi near the beginning of the concert.A bit later, kind of a cool astro background on the big screen.Fireworks!  There were a lot of fireworks.  Okay, mostly outside of the stadium, being the 250th 4th and all.Nearer the end, the stadium is lit up with everyone's phone camera flash (synchronized to the lyrics).

Playtesting a little scenario in Ortona, Italy, a location that might be familiar to Canadian viewers out there. Still needs a little tweaking for balance, but probably ready in a couple days.

Some bloody conflict happening in the streets of Ortona, Italy, with Canadian forces already taking casualties right off the bat.