DougLilliequist

@douglilliequist.bsky.social

Creative Technologist. Currently at Immersive Garden. Previously at Active Theory.

That being said though, I tried on two occasions to port previously written WebGL sketches to WebGPU. Even with subagents, I have not managed to perform a successful port with only agents. Slight bummer, but this makes me relieved that there is still a need for human hands…for a while.

Also, I’ll sound very harsh: do yourselves a favour and drop any projects or ponder on solutions that are based on WebGL. It is outdated, performs horribly and requires tedious hacks to MAYBE get what you want. With WebGPU, you can think about and solve problems in a more reasonable fashion

If there is anything that worries me, it is not “AI taking our jobs”. In the end, an experienced dev will know what to prompt compared to one with less experience. I’m more concerned about project deadlines becoming more and more unrealistic due to the false belief that “AI can do everything”

My hunch was correct. What I thought was working was just seeing my density being diffused...but never advected. *Now* it is properly working 🌊 Time to set up hand tracking as using a regular trackpad is not too exciting...and conveying a higher dimension on a 2D surface makes no sense. #webgpu