This is Usai. Usai knows everything there is to know about the Dwarf Eggplant. Knowing things can be a consolation. #screenshotsaturday #gamedev #indiedev #solodev #bevy
daj
@drawkcab.hachyderm.io.ap.brid.gy
(he/him) Web media product person by training. Concertina and melodeon player, coder (mediocre), hiker, Kagyupa, Kendalian. 🌉 bridged from ⁂ https://hachyderm.io/@drawkcab, follow @ap.brid.gy to interact
Made a start on in-game building. Since this is pretty much the whole point of the game, I probably shouldn't have left it so long... #bevy #screenshotsaturday #indiedev #solodev #gamedev #basebuilding
The "fauna" of this world are procedurally generated and though initially meant as basically placeholders I'm coming to like the style #ScreenshotSaturday #bevy #gamedev #indiedev #solodev
so, umm, this is a 16 bytes intro 16 bytes !!!!!!!!!!!!!!!! https://www.youtube.com/watch?v=MvycyU-kLjg #demoscene #intro
@theohonohan You are wise in these things. The game I'm writing relies heavily on users creating structures as an artistic process. What's a good introductory read about this area? I'm not sure what the term is. It's not architecture insofar as there's no practical aspect. I think of land […]
Original post on hachyderm.io
hachyderm.io
We have a puzzle! To keep everything as simple as possible, you currently just type in the solution. But the framework is there. You can gate areas behind puzzles or change the interactions with NPCs (well... PPCs... spoilers?) Can you solve the puzzle? […] [Original post on hachyderm.io]