DrivenGames

@drivengames.co

Solo gamedev, slowly but surely working on my first game. Godot. | drivengames.co

Here's what we got done today. Naturally, I am finding some more issues right before I want to publish but we are pretty close right now. I think the movement could feel a bit better but feedback will help with that. Biggest thing is I need to add updated music. #gamedev #indiedev #godot

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I think stack the Deck can definitely be a steam release, the problem I keep running into right now is difficulty scaling and how to make it challenging enough. I have a few mechanics I can add, but would like to see how it works with the bare minimum. Hope this alpha test helps. #gamedev #indiedev

I spent more time this weekend just playing my game since it had been a while. Gave me a chance to remember what the game is missing before demo release. I realized doing this that feedback would help alot so Im hoping to get an alpha on itch by friday. Fingers crossed. #gamedev #indiegame

Ok so I think I am done with Spin to the Void for what I plan to put on itch. Here is a preview of the title screen. I'll export and publish tomorrow along with a devlog. Its just a demo project and obv would need more work to be a real game but more on that in the devlog. #gamedev #solodev #itch

Just fixed a bug with one of the menus loading the proper data. As far as what I want to get done for a prototype build, its mostly just menu / ui polish left. I'm wondering now, is it worth trying to add theme music to this or are sound effects enough? #gamedev

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

Did a chunk of visual polish yesterday. Mostly related to shaders and transitions. ✅CRT Shader ✅ Added a few scene transitions ✅ Updated the Enemy Slow effect ✅ Minor tweaks to card animations. ✅ Added an enemy destroy animation Im just about ready to call it done (enough for itch) #gamedev

I'm debating if I want to add some UI polish/effects to my small game tonight. Menu formats, button/card effects, Scene transitions. Things like that. I think it might be worth it since they can be re used in the future pretty easily. #gamedev

Got Some more done tonight. Pretty much everything left now falls under these areas. - UI tweaks. - Maybe some animations - Music. Since this was originally intended as a small project for a game jam I think Scaling and some bugs are going to be in there. Fix them later. #gamedev #godot #solodev

I need to finish the small game I have been working on this weekend. It was originally supposed to be part of the Juniper Dev Game Jam and we are about 2 weeks past that.🙃 Didn't hit the submission but want to publish it anyway so I could finish something end to end. #gamejam #gamedev