Dustbanners

@dustbanners.bsky.social

A two-player card game of survival on a broken frontier. Win by defeating the enemy Leader, or by squeezing them off the map. Kickstarter coming soon. From AminalHungy. Dustbanners.com

"If you see a red X on a door, it means somebody went in and didn't come out. Don't be the second." Salvager rule, painted at the west end of the old rail yard. By the Ledger's count, 2,214 rail cars; 380 still unopened. From Dustbanners. Placeholder art (AI-made). Final art by human artists.

A Dustbanners location card, with 4 durability. Its rules say a player who captures it may take back one card with printed cost 2 or less from their Ditch to their hand, and that its routes lead to two neighboring places. The painting shows rusted railcars, boilers and iron wheels scattered along an old track in dry scrubland. Placeholder art (AI-made). Final art by human artists.

Ask anyone under a banner what the greatest enemy is, and they won't name another faction. They'll look at the sky. A wall of wind takes roofs, tents and anyone caught on open ground. Its name is shouted, not said. From Dustbanners. Placeholder art (AI-made). Final art by human artists.

A Dustbanners card called "Wall of Wind", a Frontier Disaster. Its rules say each player exhausts one of their ready Units or Companions, or loses 1 Supply if they have none. The painting shows wind flattening tall dry grass in front of ruined wooden shacks, torn cloth tents and a watchtower under a dark, dusty sky. Placeholder art (AI-made). Final art by human artists.

You will hear people say the world ended. It didn't. It's right here: the same dirt, the same sky, worse weather. What ended was the way people lived on it. A page from the Keepers' Record, the story behind Dustbanners, a two-player card game on a broken frontier. dustbanners.com

A page from The Keepers' Record, the Dustbanners story book, open in the test app. On the left is a list of banners: the Reclaimers, Pathfinders, Wardens and Raiders, each with "Their story" and "Ways of Living", and the Salvagers, Sages and Homesteaders marked "Coming in a later update". On the right is chapter 14, The Reclaimers: "How do we rebuild?", with their banner, deep teal with a white gear and a hammer crossed through it, and the start of their origin story.

Hard at work on Dustbanners, a two-player card game on a broken frontier. This week the computer played about 1,500 test games so I can catch cards that are too strong before anyone sits down to play. Placeholder art (AI-made). Final art by ACTUAL human artists.

The Dustbanners start screen in daytime. A row of colored faction banners hangs over a sunlit desert valley with a winding river, a ruined town and rusted railcars. On the left is a menu: New Game, Load Game, Tutorial, Decks, Lore, Settings, How to Play, Send Feedback and Quit. Caption: Placeholder art (AI-made). Final art by human artists.
The same Dustbanners start screen at night. The menu turns dark, and the valley is lit in moonlight blue, with small lights glowing in the distant town. Caption: Placeholder art (AI-made). Final art by human artists.
A game in progress in the Dustbanners test app. Eleven ruined locations, such as Rustwater Crossing, The Hollow and Boneyard Track, are linked in a ring between two campsites. Cards sit at several of them. The Raiders are on the left and the Reclaimers on the right, with each Leader's health, Supply and deck counts. A panel on the right lists your possible moves and the details of the selected card. Caption: Placeholder art (AI-made). Final art by human artists.