Messing around with shaders. Got a nice looking trail for the player that appears whenever their speed goes above a certain point (The trail bending/following the player was done with the help of this plugin: github.com/metanoia83/G... )
Dusty Kode
@dustykode.bsky.social
I want to make a game! I'm a programmer and aspiring indie dev Follow me for funny little stick figure animations, a look into my game and the process of making it, and my cat purring into my microphone! https://www.youtube.com/@DustyKode
One more update for today! I updated some of the knockback mechanics to make it more smooth, and figured I'd show it off alongside the progress for the Heavy Melee Attack I've been working on!
Will have some more updates to post here soon! Currently working on getting the next video finished up and ready to post within the next few days. Will post a link to it here as well once it's out as always!
About those gauges I mentioned before... Your two weapons empower each other, dealing more damage, stagger, and even attacking faster based on how full the gauge is!
Wanted to show off a bit more for the movement, mainly how the double jump and dash give you a speed boost, and that you even get to keep some of the extra speed until you land!
Movement time There's a double jump and dash, both with some momentum to them! I didn't show it off here, but attacking enemies in the air also refresh your double jump and dash at the moment!
Combat! The basics for the system involve snapping to and knocking back enemies with melee attacks, tossing enemies into the air by staggering them, and using both ranged and melee attacks to juggle them! (The gauges in the bottom left might also be having an effect on everything too...)
Enemy movement! Still tweaking it to get everything looking nice, but I've got a working system for enemies spreading out and attacking in sequence (not all of the enemies will work like this btw, but a some will!)
Gonna start trying to post regular game updates here, starting with one of the most helpful things I've added for testing so far: A blue arrow for my current movement input direction And a red arrow for which direction the character is facing
The original plan for these videos was monthly uploads, but I was having too much fun making them, so new video tomorrow!
If you're interested in checking out the ideas and processes going into the game I'm making, you can find my videos where I'll be talking all about it on YouTube: www.youtube.com/@DustyKode I'll also be posting about updates and new video releases here!
Dusty Kode
I want to make a game...and that's exactly what I'm doing! I'll be posting monthly devlog videos talking about my ideas, experiences, and progress towards doing exactly that, and I'll be doing my bes...
youtube.com