d05

@dzerofive.bsky.social

R18!! DM is okay (・ω・)つ⊂(・ω・) 🇬🇧🇯🇵🇺🇦🇮🇹🇵🇱 I dump images of various effort here Krita/Godot/C++ https://www.pixiv.net/en/users/38192503

I'm working on a tail, but when I tried to model it, it turned out so bad! So for now, have this concept drawing.

Giant Demoness, who got summoned to assist in a raid on dragons' nest. While successful at suppressing current threat, banishing her back might prove to be even greater challenge for a short-sighted kingdom.

NPCs stutter in fear of giant dragon, and with enough pressure give up fighting. Even walking near is enough, for some. See post for more detail, 0.3.0.16 build is live.

Can now bring camera closer and enable optional shoulder view. Also added "combat mode" where player model rotates to camera, so its easier to aim on smaller sizes. Build soon.

For this system, I'm also paying attention to make it moddable. Along the way, I'm writing documentation and tutorials (on MediaWiki) that you would be able to make use of, if you'd like to make independent additions. I'll be hosting it public, once game is more mature.

Bild

Working on NPC and combat, here's video of a kick combo chain and backstep growth (rough). There's more design work than usual, so there isn't much to show, and I also made some mistakes that require rework. Still, I plan to release playable version soon, even if there isn't much in it.

Added graphics settings with 5 presets, +FSR upscaling. Minimum system requirements will assume "low settings" at native 1080p60, so if you don't mind FSR and lower frame rate, you might be able to run the game at "lowest settings" even on specs below minimum.

BildBildBild

Did a world blocking, lot of UI improvements, movement modes, more weight when you're big, level select so you can try test levels. Larger post soon.

BildBild

Post on world design of Dragon Game is live. Area for early releases is a plateau on a high cliff. There's town and a village at opposite sides. It should be a nice showcase of progression, destruction, and other world interactions.

Bild

A quick update, showcase of a character controller I'm currently working on. Animations are rough, I'm working on a feel of most typical way to move around the map.