Erik AS - Game Designer

@eanderssonsunden.bsky.social

Works as a Board Game Designer (Whirling Witchcraft, Hungry Monkey, The Glorious Guilds of Buttonville, and Where is That?) and an Applied Nuclear Physicist.

Fastaval permanently shaped me as a game designer. If you are interested to know more about this peculiar con, don’t hesitate to ask! During August, designers can submit their pitches. Please make sure to send in your pitches according to the text in the link! 🎲✂️ www.fastaval.dk/bliv-designer/

Bliv brætspilsdesigner - Fastaval

Er du i gang med at udvikle et fedt nyt brætspil? Og kan det nå at blive færdigt til påsken? Så ville vi elske at se det på Fastavals brætspilsprogram, hvor vi hvert år præsenterer en perlerække af ny...

fastaval.dk

📣 I’m excited to announce!! 📣 I’m partnering with Unstable Games to start a sister studio to them named… ✨ Ordinary Magic!! ✨ I’m so excited to bring 3 BRAND NEW GAMES under this new studio to you this Fall!!! 🍁

Ordinary Magic by Unstable Games - Gamefound

3 New Games, 1 Extraordinary World. Explore this visionary studio partnership between award-winning game designer Marceline Leiman and Unstable Games.

gamefound.com

Dieses Spiel bekommt wieder eine klare Empfehlung von mir. Eigentlich hab ich es für die Kinder gekauft, nun mag ich es aber selber auch - obwohl ich verloren habe… Man kann sich für jedes Spiel neue Kartensets zusammenstellen. So bleibt es spannend.

Eine laufende Partie des Kartenspiels Die glorreichen Gilden von Buttonville mit mehreren Kartenauslagen, bunten Knöpfen auf dem Tisch und einer Hand, die Karten hält.Cover der Spielebox Die glorreichen Gilden von Buttonville für 2–4 Spieler ab 8 Jahren.
Bibbidi Bobbidi Banksy@barbarapabu.eurosky.social · 2w ago

Wieder ein neues Spiel mit einfachen Regeln, Katzen und Kakteen. Eine Mischung aus Reaktionsspiel und Strategie, eher nicht so meins. Ich fand es etwas langweilig. Vielleicht wird es bei mehrmaligem Spielen noch witziger.

Is there anything I can help you with? Some creative writing advice, a book or boardgame recommendation, a bit of encouragement, or something I haven't thought of? I've felt quite low & anxious all this week & I'd quite like to make myself useful & help out some folks, if that's ok.

The Glorious Guilds of Buttonville will be at GenCon! It is a joint design by me (Whirling Witchcraft and Hungry Monkey) and Christian Kudahl (Agent Avenue and MindBug). Please thumb it and go and play it if you have the chance! boardgamegeek.com/geekpreview/...

Gen Con 2026 Preview

Gen Con is the largest and longest-running game convention in the U.S. All preview lists on BGG are now self-service. Publishers add new games to preview lists themselves. Tutorial: https://shorturl.a...

boardgamegeek.com

I don't have the old articles. Old blog, long gone. I didn't have any inside information. Just used whatever I could glean from whatever I could see online. Much of it wasn't great. A better approach: interview publishing people about their challenges, and thus write from a place of greater rigor.

I got a job doing it inside a company on salary. I got that job by writing essays about the business side of game publishing. Publishers have lots of challenges to solve, but few people write about them because everyone is focused on writing for consumers. Btw this channel is still WIDE open.

My partner having a full-time job that paid her well allowed me to push on freelance game design for 3 years. I didn’t have health insurance during that whole time. It was silly. But that work I did during that time allowed me to grow my design portfolio and game recognition.

Mostly Wyrmspan. My husband and I were working other jobs (no kids) so we had saved most of my first 1.5 years of WS royalties. My federal attorney job got *real* weird a year ago so I accelerated my plan to go full time. My husband still has a stable job + health insurance, which is huge.

I am already happy that I can work parttime, have more time to design/conventions/do things for our Dutch guild and have some income in return. It feels like a juggle, but I have come to accept that more and more (the paid job I like very much, so it is juggling a lot 'balls' I love)...

I had been heading in that direction already. Then my career path largely evaporated overnight so I needed to make a big change anyway. I'm almost exactly a year in, and so far I'm very optimistic about being able to make it work. WS has given me a huge cushion to get other projects in the queue.

For me it was a steady accumulation of games that we’re paying royalties, and then starting the Adventure Games with Kosmos made me confident for the first time of recurring income from a game year on year. Echoes came soon after in a similar pattern.