Part 4 of building a traditional #roguelike in #godot It’s time to create a dungeon to explore! This part covers basic procedural dungeon generation, including rooms, tunnels, and various camera views. #godotengine #gamedev alexshopov.com/2026/04/06/p...
Part 3 of my series on building a #roguelike in #godot We wrap up the core game architecture by implementing a base Entity and data-driven, tile-based Map. We’ll use those to spawn two characters and move around an obstacle filled environment. #godotengine #gamedev alexshopov.com/2026/03/29/t...
Part 2 of my series on building a traditional #roguelike in #godot A save/load system is not exciting, but waiting too long to integrate one into your game can cause nasty headaches. Let’s start it early so we can easily expand it as we go. #godotengine #gamedev alexshopov.com/2026/03/28/p...
The Godot Roguelike Basic Set Part 2 – Saving and Loading
We made excellent progress in the last part, creating and moving our player sprite, as well as establishing a clean, extensible pattern for converting player events into game actions. Before we go …
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Part 1 of my series on building a traditional #roguelike in #godot We start off by creating a simple character and move them around the screen via the introduction of an extensible Command Pattern based action system. #godotengine #gamedev alexshopov.com/2026/03/27/p...
Part 0 of my Godot roguelike tutorial series. I’ve been writing code for a long time and there’s still something satisfying about seeing that first “Hello World” or in this case, “Welcome to the dungeon”. #godot #godotengine #roguelike #gamedev alexshopov.com/2026/03/25/t...
The Godot Roguelike Basic Set Part 0 – Project Setup
The Godot Roguelike Basic Set (GRBS) tutorial series assumes some basic familiarity with the Godot editor and workflow. If you’ve never worked with Godot before, refer to the beginner resourc…
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I recently ported the Python/TCOD roguelike tutorial to Godot 4.6. I’ve started writing up the process and architectural decisions for anyone interested in doing something similar. #godot #godotengine #roguelike #gamedev The Godot Roguelike Basic Set - Introduction alexshopov.com/2026/03/24/t...
The Godot Roguelike Basic Set – Introduction
The Yet Another Roguelike Tutorial is the canonical starting point for people interested in building a traditional roguelike. Written in Python, it leverages the TCOD library, a toolkit tailor-made…
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