Want to build a custom VR experiment without reinventing the basics? AffectTracker did exactly that: continuous emotion rating built on EDIA Core, Eye and LSL, so experiment structure, eye tracking and EEG sync came out of the box. Published in Frontiers in VR. #VR #XRResearch #OpenSource #EDIA
The results from our EDIA workshop at PuG 2026 in Heidelberg are in: 4.2/5 overall satisfaction, and most participants felt ready to build their own VR experiment right after. Thanks to everyone who joined and shared feedback. Next stop: Frankfurt, September. #OpenSource #EDIA #XR
This paper on EDIA is in Journal of Vision. VR headsets with eye tracking are everywhere in research now, but they're not built for science. EDIA bridges that gap. Klotzsche et al. (2025), JoV 25(9) doi.org/10.1167/jov.... #EDIA #EyeTracking #XRResearch
EDIA: An open-source toolbox for virtual reality-based eye tracking research using Unity | JOV | ARVO Journals
doi.org
As promised at the workshop: edia_survey is now open source. Survey components for VR in Unity, driven by JSON: Likert, LikertFaces, VAS sliders, matrix grids, dropdowns, free text. Plugs straight into edia_core. https://github.com/edia-toolbox/edia_survey #EDIA #XRResearch #OpenSource
At Immersive Tech Week Rotterdam this week. If you're a researcher building XR experiments, shoot us a message. #ImmersiveTechWeek #ITW2026 #XR #OpenSource #XRResearch
EDIA
edia-toolbox.github.io
Had a great time at our PuG 2026 workshop last week. The vibe in the room felt good, but we sent out a survey anyway, because vibes aren't data. 😄 #EDIA #XRResearch #PuG2026
And that was our EDIA workshop at #PuG2026 Today with the LSL and EYE modules, some theory and handson challenges. We've recieved good feedback already. See you around at PuG this week! @flxklotz.bsky.social @alexandroskas.bsky.social
Happening now at #PuG2026: our workshop "Using Virtual Reality (VR) – A practical Workshop on using the Open VR package EDIA" co-organized by @flxklotz.bsky.social @alexandroskas.bsky.social & @thefirstfloor.bsky.social Check out @ediatoolbox.bsky.social 📣 #PuG2026 #VR #EDIA #neuroskyence
As always, live demos are a challenge, but the workshop is going well. #PuG2026 #Heidelberg #VR #OpenSource #EDIA #Neuroscience
This time next week: Heidelberg, PuG 2026. Berlin was version 1 — good content, rough edges. Heidelberg is version 2. If you're at PuG and curious about VR for research, find us. We give a two day workshop on the 2nd & 3rd. See you there! #PuG2026 #Heidelberg #VR #OpenSource #EDIA #Neuroscience
EDIA is an open-source Unity toolbox for XR research. Experiment structure, eye tracking (Quest/Varjo/Vive/Pico), LSL sync, remote headset control. Built at MPI. Published in Journal of Vision. MIT-licensed. https://edia-toolbox.github.io/ #VR #XR #OpenSource #Neuroscience #EyeTracking #EDIA
We ran our first EDIA hands-on workshop at MPI Berlin — researchers building a VR experiment from scratch in Unity. Live demos on Quest Pro, Vive Pro Eye & Varjo Aero. Eye tracking, checkpoint packages, the works. More to come. #VR #XR #OpenSource #Unity #Neuroscience #EDIA
EDIA XR toolbox for research has been released. We want to provide support for onboarding users and contributors and have planned a `meet the devs` session on the 21th of November 2025 from 16.00 - 18.00. This will be hosted on zoom, contact us via bluesky or email for the link. See you there?
Deadlines are there to be made. EDIA XR Toolbox for research is now publicly available online. Check out edia-toolbox.github.io for more details. Minor updates are to be expected in coming weeks. We are excited and planning an online zoom session for interested parties soon.
EDIA
edia-toolbox.github.io
One of the projects that helped shape EDIA during development.
👥An amazing team effort by: @fra-malandrone.bsky.social @lucyroe.bsky.social A. Ciston @thefirstfloor.bsky.social A. Villringer S. Carletto @michaelgaebler.com #neuroskyence #vr #emotion #affect #selfreports
SneakPeak: Experimenting & Developing additional Edia Eye features.
📢 Huge thanks to everyone who visited our EDIA poster at #VSS2025 We had a packed 4.5 hours of great discussions on XR research tools & eye tracking. ✨ Stay tuned, open-source release coming soon! 🔗 edia-toolbox.github.io #XR #Research #Academic #OpenSource
🚀 Presenting EDIA, our flexible XR toolbox for research, at #VSS2025! Built in Unity + tested in real labs. 👁️ Bonus: we assess accuracy, precision & latency of eye tracking in 5 VR headsets using EDIA. 📍Poster 311 – Tue, 8:30–12:30, Banyan Breezeway. #XR #OpenSource #Unity3D