EDIA

@ediatoolbox.bsky.social

A Unity XR Toolbox for research

Want to build a custom VR experiment without reinventing the basics? AffectTracker did exactly that: continuous emotion rating built on EDIA Core, Eye and LSL, so experiment structure, eye tracking and EEG sync came out of the box. Published in Frontiers in VR. #VR #XRResearch #OpenSource #EDIA

The results from our EDIA workshop at PuG 2026 in Heidelberg are in: 4.2/5 overall satisfaction, and most participants felt ready to build their own VR experiment right after. Thanks to everyone who joined and shared feedback. Next stop: Frankfurt, September. #OpenSource #EDIA #XR

Bar chart of EDIA workshop feedback at PuG 2026: overall satisfaction 4.2/5, felt able to participate actively 4.6/5, EEG sync via LSL 8.2/10, hands-on scene building 8.0/10, would use EDIA in research 7.8/10.

As promised at the workshop: edia_survey is now open source. Survey components for VR in Unity, driven by JSON: Likert, LikertFaces, VAS sliders, matrix grids, dropdowns, free text. Plugs straight into edia_core. https://github.com/edia-toolbox/edia_survey #EDIA #XRResearch #OpenSource

Had a great time at our PuG 2026 workshop last week. The vibe in the room felt good, but we sent out a survey anyway, because vibes aren't data. 😄 #EDIA #XRResearch #PuG2026

This time next week: Heidelberg, PuG 2026. Berlin was version 1 — good content, rough edges. Heidelberg is version 2. If you're at PuG and curious about VR for research, find us. We give a two day workshop on the 2nd & 3rd. See you there! #PuG2026 #Heidelberg #VR #OpenSource #EDIA #Neuroscience

EDIA is an open-source Unity toolbox for XR research. Experiment structure, eye tracking (Quest/Varjo/Vive/Pico), LSL sync, remote headset control. Built at MPI. Published in Journal of Vision. MIT-licensed. https://edia-toolbox.github.io/ #VR #XR #OpenSource #Neuroscience #EyeTracking #EDIA

Quick update: we've been working through feedback from our Berlin workshop (content relevance: 9.7/10). Refining the format, improving onboarding. Looking forward to #PuG 2026 in Heidelberg, June 3–6. #EDIA #XR

We ran our first EDIA hands-on workshop at MPI Berlin — researchers building a VR experiment from scratch in Unity. Live demos on Quest Pro, Vive Pro Eye & Varjo Aero. Eye tracking, checkpoint packages, the works. More to come. #VR #XR #OpenSource #Unity #Neuroscience #EDIA

Bild

EDIA XR toolbox for research has been released. We want to provide support for onboarding users and contributors and have planned a `meet the devs` session on the 21th of November 2025 from 16.00 - 18.00. This will be hosted on zoom, contact us via bluesky or email for the link. See you there?