EIRAS

@eirasantunes.com

Employee 925, OUT NOW on Steam and itch ////// Senior Gameplay Developer at Studio Ellipsis working on Nightholme ⸰ worked on Star Wars Outlaws, Avatar, Agario and more

it all goes by so fast A small interactive study of how a life is measured: in years granted, people gathered, distance accumulated, and the silence left when the countdown ends. My submission for GMTK Game Jam under the theme COUNT DOWN. Play it here: jantunes.itch.io/itallgoesbys...

To celebrate, Employee 925's first award win, here are some keys. You just need to figure out the missing numbers 👿 7A5VV-0RIYL-9D🖥️EW PXEAC-N958M-📄NTE8 HBPI🟩-AD05D-HRCYT 9📎CIK-QNPJZ-976VJ 💼IA9J-KKPGQ-KMZYT PF3LY-TZ4HP-🧑‍💼3C8F

Employee 925 is hitting the road 🌍 📍 May 9–10 - Óbidos Vila Gaming, PT • Play Employee 925 (11:00–20:00) • Talk: on games, art, life & everything else - May 9, 18:30 📍 May 13–16 - A MAZE, Berlin • Open Screens showcase - May 14, 17:00–20:00 See you there!

I’ve boxed myself into thinking every videogame I create has to be radically original. The result is chronical creative paralysis. Meanwhile, I see others iterate on familiar ideas and still manage to make them feel new. What is the trick?

I entered a random art museum yesterday. It's free admission and the concept is to give a space for artists to take risks without thinking about profit. I mention that me and some friends produce interactive installations, playful media, etc. Answer: "oh, we are really just focused on art" 💀💀💀

Top 10 games I remember playing in 2025 1. Despelote 2. Blue Prince 3. Before Your Eyes 4. Many Nights A Whisper 5. and Roger 6. Keeper 7. Strange Jigsaws 8. Underground Blossom 9. Arctic Eggs 10. Cuccchi (E33 was fine, Bananza got boring fast)

Employee 925 Update 1.1.1 is out. Small one is time, ironing out some friction points. Changelog: * Changed Disengaged criteria. Looking around does not hide the fact that you are not working, you know? * Minor bugfixes, mostly UI