elias.audio

@eliasaudio.bsky.social

We make the most creative and powerful game audio middleware on the market (node based scripting, adaptive music, modern and modular code base that fits modern game engines).

Elias 4.6 is now available for everyone looking to enhance their game audio and game audio workflows 😎 - Subgraphs Post - Huge Unity integration updates, with support for Addressables - QoL fixes, and much more Reach out our read more at elias.audio

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Audio middleware tends to use banks/libraries. That means pre-organising, binding and re-exporting your assets. Constant maintenance. We do it differently. Assets are always available in editing, and at build time Elias packs only what the runtime needs. No banks. No bloat. #gameaudio #gamedev

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Big update: Subgraphs have arrived in Elias 4! Freely set up your inputs and outputs, then design whatever you dream of in between. You can even nest subgraphs within subgraphs (within subgraphs, within subgraphs, within… you get the idea). Give us a shout if you’d like to try it out.< #gameaudio

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It's here and we need your help! Elias 4.5 is DONE! Now, we're looking for game studios who could benefit from the best game audio middleware on the market (node-based scripting, adaptive music, modern & modular codebase for modern game engines). Is it you? Or a friend? DM <3 #gameaudio #gamedev