elijah seed-arita
@elij.dev
| 🌐 FRONTEND 🖥 BACKEND 🎨 SHADERS | Partner at @internetstudio.bsky.social (╹◡╹)♡ // try our game neblis.io!
what's the first thing u would do if power could be transmitted between 2 places 🤯🤯🧠🧠🧠
huge, sign up for our intdev afters event if u wanna try it out! luma.com/dq0ukyw3
INTDEV AFTERS · Luma
You made it through the week. Come close it out with us. INTDEV AFTERS is the wind-down after Seattle Tech Week. Casual drinks, good snacks, and a room where…
luma.com
We got neblis.io running on an arcade machine. It’ll be here for our tech week after party. Stop by and see if you can get the high score!
i've been thinking about balancing neblis.io. a number of changes are needed, but i think the top issues are pretty simple: 1. the game becomes less fun as you get larger instead of more fun, 2. it's way too easy to die as a small player should have a patch soon
neblis.io
Multiplayer physics-based IO game - collect dot particles and use them to fight other players and get a high score!
neblis.io
experimenting with adding skins, test is live on neblis.io i plan to enable api.internet.dev subscribers draw their own skins also bsky sign in has been added!
neblis.io
Multiplayer physics-based IO game - collect dot particles and use them to fight other players and get a high score!
neblis.io
my coworker @caidan.dev got interviewed in this great podcast! he leads terminalgraph.com (the dev tool i use for neblis development :D) the philosophy behind terminal graph is really cool, check it out!
Terminal Graph — A spatial development environment for macOS
See everything. Switch nothing. Terminals, browsers, editors, and notes on one infinite canvas with dataflow connections. Native macOS.
terminalgraph.com
New Overcommitted episode is live 🎧 Caidan Williams built Terminal Graph: a spatial dev environment for macOS. Terminals, browsers, editors + AI agents on one infinite canvas, with dataflow piping between them. Self-taught, no degree, ~500 job apps before job #1. His edge? Persistence. 👇
neblis.io has REAL analytics now! long story short, no more minute of downtime when updates get released! the game finally has seamless redeploys since we were able to drop shared storage for playcount tracking.
added a few requested features! - scaling minimap players based on actual size - spectate random player in menu - fix dots getting stuck in other players' orbits
Seattle AI Meetup with @expo.dev today! i’ll be talking about neblis.io ’s netcode & networking tips for games! see u there! luma.com/29jqt1nv
Seattle AI Meetup - Post Alley · Luma
Seattle devs, let’s get better together. This used to be a meetup about building web and mobile apps with React. And then we noticed that every talk was about…
luma.com
shout out john pork, john king, john skibitar, john bong, john bing (rip), Papa John (rip) sincerely, john john
it's risky, but you can now steal dots from larger players quick followup just released - more visual improvements - bots now correctly flee from players with cores outside their viewport - balance tweaks
super excited about the huge update i just dropped with a ton of balancing changes - and much harder bots B) full changelog on neblis.io
bluesky, google, and apple oauth options can now be used at auth.internet.dev, our central auth portal : )
Working on redesigning the node styles in terminal graph, what do you think, is it an improvement?
a while ago i added upgrades to neblis.io, but after playing with them for a while i feel that they’ve added an unnecessary level of complexity without improving depth. planning to remove them, lmk any thoughts
neblis.io
Multiplayer physics-based IO game - collect dot particles and use them to fight other players and get a high score!
neblis.io
it ain't much, but it's honest work! proudly built on INTDEV's starter repo - github.com/internet-dev... elij.dev
Elijah Seed-Arita
The personal blog of Elijah Seed Arita.
elij.dev
drafting designs with accurate proportions on paper is surprisingly challenging! [ignore my attempts to draw from memory]
you can now spend your dots on upgrades. full changelog in game.