EmberNoGlow ๐ฆ
@embernoglow.bsky.social
Just a dude, a mid-level on #Godot ๐ / #Python dev. ๐พ Vibecoder ๐ฆ Open for collaboration - gamedev on Godot (send DM) dev: dev.to/embernoglow itch: embernoglow.itch.io/ github: github.com/EmberNoGlow ds: jennytheglow โจ #Blender #GameDev #DevLog #Art
IT'S ALIVE! ๐ฅ Spent way too much time fighting #Godot 's ScriptExtension API, but I finally made my custom language (.gdt) compile directly to GDScript inside the editor! Huge plans for this: adding tuples, decorators, and cleaner syntax ๐ github.com/EmberNoGlow/... #godotengine #gamedev #indiedev
I created a cross-platform language within #Godot ecosystem, without resorting to C++. It works thanks to ScriptExtension! It dynamically compiles to GDScript on startup (currently using template). It works in the browser (wasm), Windows, Linux, and directly in the Godot editor!๐ #GameDev #IndieDev
I CREATED A CUSTOM PROG. LANG. IN #GODOT WITHOUT USING GDEXTENSION!! ๐ It's amazing that Godot allows you to openly use ScriptExtension without using C++! Im tired, lazy to tell, but FEEL FREE TO ASK QUESTIONS! More details in future! github.com/EmberNoGlow/... #GodotEngine #GameDev #IndieDev
I'm using Fedora, btw ๐ It's a shame it's not Arch - that would be an overused phrase. nyway, now I've ditched my ๐๏ธ, aka Intel 4000. I'm back with Forward+ available. But when I turned on vol fog, GI, SSAO & lightmap, I realized the game didn't look any better. ๐ญ๐ญ #Godot #GameDev #IndieDev #Linux
Hey guys, I'll be unavailable for a couple of days, or maybe even a few weeks. I hope I can fix the internet issue, so know I'll be back.
Building my own engine from scratch was a great experience! & to my surprise, everything is very convenient in the browser, & my fear of JavaScript was for nothing! Of course, I thought it would be easier. I added camera control to my shooter, created using SDF and RayMarching! ๐ #GameDev #IndieDev
I'm exhausted. Seriously. All this GameJam, #Godot... So I discovered the wonderful world of JS! Yeah. You might say I did what a n00b would do - yeah. But I've got something crazy. I want to make a 3D shooter using webgl! I'm working on physics now. I hope I don't give up. ๐ฆ๐พ #GameDev #IndieDev
WE CREATED A GAME!!! ๐ This game is terrible, but we tried so hard. Well, idk. There's time to fix it. I'm too lazy I gained a lot of experience, including the lesson that you need to embrace less ambitious ideas ๐ญ embernoglow.itch.io/tethered-arena #GameDev #IndieDev #Godot #GodotEngine
TETHERED: Arena by EmberNoGlow
โFight in the eternal arena!
embernoglow.itch.io
5k spheres. On my Intel 4000. On the CPU ๐ In reality, modern #hardware isn't important. Optimization is. btw, this is fake, it's just a projection of points onto the screen, and drawing spheres based on them. And the shading is sqrtf(1 - nx*nx - ny*ny) ๐คฃ no triangles! #GameDev #IndieDev #3D #Art
A little about medicine. I made a couple of first aid kits, even though the game doesn't have a health system yet lol ๐ #gamedev #indiedev #godot #godotengine
Bots are a strange thing. It feels like the #Godot Navigation mesh with Navigation Links works in a way that I will never understand, lol. So what can we blame on the engine or on the crankiness of the developer (me) ๐คฃ #GameDev #IndieDev #GodotEngine
Hey... ๐ป IT'S FINALLY READY!!! The easy-to-use #CPU Lightmap Baker is here. While making this project, I wrote pure #C, bound to #Python using Ctypes ๐. It can bake Lightmaps for any engine - #Blender, #Godot, #Unity, etc. #GameDev #IndieDev #3D #3Dart #art link: github.com/EmberNoGlow/...
GitHub - EmberNoGlow/lightmap-baker-byeng: Easy to use library for baking Lightmaps on CPU.
Easy to use library for baking Lightmaps on CPU. Contribute to EmberNoGlow/lightmap-baker-byeng development by creating an account on GitHub.
github.com
Yesterday: I love #Raylib + Ctypes Today: I hate your systems!!! Lol, I started over because I'm confused, the AI โโdidn't help me, so I'll use a ready-made binding. Better to do it somehow than not do it at all. I have a shader. Victory. I hope this is hardest #gamedev part ๐ฅ #IndieDev #Python
I'm not much of a #3D #art, much less a level designer. My progress is slow, so the IK system release will be delayed for a couple of days. ๐ป But!!! I have โจ 150 followers โจ on bsky and GitHub! That's a great incentive to keep up good work, thanks for the support! ๐คฏ #GameDev #IndieDev #Godot