Emil Macko

@emilmacko.bsky.social

Game developer, overall creative individual. Created Five Nights at Candy's. Working on an array of games. Part of the Fazbear Fanverse Initiative!

Hey, so I wanna make something clear real quick; You are free to use FNAC stuff in your own games/projects so long as you do NOT profit from it! Regarding Roblox games earning robux, this is still profit since robux can be converted to real money, so this is no exception!

A new, abstract tale about Dracula - starring Danish actors Lars Mikkelsen and Sofie Gråbøl - is coming in 2026. Directed by Simon Macko. Produced by Skjaldborn. More info coming soon! We are so excited to share more about this short film!

Something a little different! For ages, there have been spurious times where I desired to make some small simple mobile game. Something arcade-style where you just score points.

Here's also a little video showcasing Scarlett's facial rig (at the time, I had only rigged up half of the face, but I later wrote a script that would copy and mirror it to the other side)

Here's a very cool woman: Scarlett! A character for a PS2/GCN style game project I've been writing story stuff for. As such, there isn't really any "gameplay footage" or anything. She was also interesting to work on because it was my first time doing a proper face-rig with little sliders and such.

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From a doom/quake FPS experiment project with seamless(ish) portals! Nice smooth slope/step movement! The rendering of the portals was solid enough until you got too close, to which it usually flickered a bit (also they did not draw the skybox, but that wasn't a priority at the time)

The latest experiment project thingy. A 3D platformer inspired by Super Mario 64, but with more basic movement of just jumping (done!) and punching (tbd) We've got alternating L/R jump animations, walk/run animation based on move speed, "jiggle bones" for the ears and hair-tufts!

Some gameplay footage from an old retro horror game style thing. It was my first time doing 3D FPS gameplay ever! It was fun to code the little hand-pick-up GUI thing as well, even though it appears on objects too far away in this video.