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@emptystudios.bsky.social

🇩đŸ‡ș Gameplay Programmer for over 8 years! Personal Projects: https://emptystudios.itch.io/ C++/C#/Unity/Godot

spent thurs and friday deep in the netcode trying to figure out a bug just to find it's a character controller bug that looks *exactly* like netcode rubberbanding, and the fix is a change to air control code written pre 2016 this code review is gonna take FOREVER to get approved

Hello I'm a #gamedev from Australia, making games at work and at home. Follow me for updates on whatever silly idea I'm working on atm. Right now it's Breach Protocol, a tactical scifi game that was spawned in acerola's game jam. Heavily inspired by the original 2D x-com. Made in #godot!

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