End of Ember

@endofember.bsky.social

Small Australian team making a maximalist, super cute, super gory, totally unhinged roguelite shooter. Playtest on Steam: https://store.steampowered.com/app/3217880/End_of_Ember/?utm_source=socials&utm_medium=bluesky_profile&utm_campaign=pre-demo

A couple weeks back we got to do a round robin play at @avcon.org.au during its Afterdark section. We were worried that no one would want to play it but we had continuous people playing for the whole section and they loved it and it got a lot of laughs from the audience.

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No idea how this happened (probably an AI hallucination built into web content), but our studio has been misattributed to this game. Anyone who knows Ember would know this isn’t our game though, haha. So weird

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Those 2016 throwbacks are so last week! Here is an original 'devil' concept Dan drew in Grade 5 (circa 1998), and a boss concept he did just recently. Satan, now known as Gary, is in an office politics nightmare after a hostile takeover from Heaven. Performance Review ahoy! #indiegames #indiegamedev

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We are SO excited to exhibit at SAGE next week. If you're in Adelaide, come along to check out our booth, and all the other amazing games being made in SA right now. It's a very exciting time to be an indie in this industry right now: come celebrate! Thanks @safc #indiegames # indiegamedev #sagames

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Art update! Here is Timbsbly, a new enemy type. He will replace the boring old floating heads in the game, which was the first enemy Dan ever made. It is a modular enemy type, so he can take various forms with different looks (shown, along with the gore layers), behaviours and attacks. Cute/weird!

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New build, free on Steam Playtest! New feature? SWAPPABLE WEAPONS, baby! Instead of having just items, Ember can now carry up to two weapons with unique projectile types, that then synergises with items and upgrades to make the crazy kinds of build the game is getting known for. #indiegames

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