Entropy Phi

@entropyphi.bsky.social

Come with me to The Wired. Game Dev: https://entropyphi.itch.io/ Videos: http://youtube.com/ephitv Ad Infernum: https://store.steampowered.com/app/1390070/Ad_Infernum/

Been cooking up some new & improved ladder code lately. Free-look, simple controls, can use weapons while climbing, can grab on or jump off at any point. Little things you'd take for granted in many games.

Late to the party but I just saw Backrooms and really enjoyed it. Story was just alright, but where it absolutely worked was in the super uncanny audio and visuals. It wasn't simply "random objects", instead being a nightmare take on countless semi-nostalgic spaces. Great stuff!

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Rebuilt my input handling from the ground up recently. Seamless swapping between devices, more controllers supported, warnings about duplicate binds, etc. Lots of stuff I was putting off forever.

Been working on some RPG mechanics for my next game and made the decision to not just give the player stats, but all enemies too. Adds a ton of complexity and extra work, but it'll let me do neat things like apply status effects and modifiers regardless of the target.

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