Greetings, mercenaries! Quasimorph has officially left Early Access and launched in version 1.0. For the next two weeks the game will be available at a 33% discount. Thank you to everyone who stayed with us throughout Early Access. Good hunting, mercenaries. #roguelike #turnbased
Kornel Kisielewicz
@epyoncf.bsky.social
Professional roguelike and engine programmer. Indiepocalypse survivor. Founder of ChaosForge. Author of Jupiter Hell, DoomRL, DiabloRL and AliensRL!
Thanks for hosting, fellow sci-fi demon hunters ;) Jupiter Hell Classic, the successor to DoomRL and sidekick of Jupiter Hell just recently had a big content patch and is also slowly crawling to 1.0! bsky.app/profile/did:...
Jupiter Hell Classic 0.12 "CRI"... err, "BLEP!" is OUT! 7 new special levels! New 2-specials-per-moon layout! CRI branch & 4 new CRI enemies! Red keycards & Sector reports! Blood for the blood god! Click for cat pics or changelog: store.steampowered.com/news/app/312...
We're honored to be this week's official #TurnBasedThursday host! #gamedevs #indiedev share your #turnbased games below, and use the hashtag! Like what you see? Don't forget to ❤️/🔁 and feel free to @ other devs!
Jupiter Hell Classic 0.12 "CRI"... err, "BLEP!" is OUT! 7 new special levels! New 2-specials-per-moon layout! CRI branch & 4 new CRI enemies! Red keycards & Sector reports! Blood for the blood god! Click for cat pics or changelog: store.steampowered.com/news/app/312...
Jupiter Hell Classic - Steam News Hub
Updates, events, and news from the developers of Jupiter Hell Classic.
store.steampowered.com
I think I'll add a hidden medal to JHC and DRL - RTFM - for winning while never moving diagonally.
Classic rogue-LIKE fans, this indie developer made a turn based title with permadeath, procedural levels and pure 90s sci-fi carnage, from the developer of DRL (f.k.a DoomRL) It's called Jupiter Hell Classic, and it's 20% OFF for the Steam Summer Sale!
Each time I finally feel autonomous AI codegen gets a W on my codebases, a few days later a basic significant oversight is revealed that I would never have done building the code myself.
Farewell Bobby Prince, your music will be with me for the rest of my life. Thank you!
Fun fact: Moria predates Rogue. But not THAT Moria. The 1970s PLATO Moria was a first-person dungeon crawler (proto-blobber?) with RANDOM LEVELS. The Moria that became Umoria->Angband was a later Rogue-inspired roguelike. This is why programmers say naming things is hard.
I always find it funny when someone who's never heard of USENET tries to explain the origin of the word "roguelike" to me.
All those "one shot game X in Fable" people don't seem to realize why game jam games can be completed in 2 days, but then the commercial version of said game can take 2 years.
JUPITER HELL DOUBLE RELEASE! Jupiter Hell 1.9 "Heavy" is out, new Heavy class, new traits, perk upgrades, buffs and more! store.steampowered.com/news/app/811... Jupiter Hell Classic 0.11 "Terminal" is out too, with the Warden, bots, terminals and Hacking! store.steampowered.com/news/app/312...
Jupiter Hell - Steam News Hub
Updates, events, and news from the developers of Jupiter Hell.
store.steampowered.com
JUPITER HELL DOUBLE RELEASE! Jupiter Hell 1.9 "Heavy" is out, new Heavy class, new traits, perk upgrades, buffs and more! store.steampowered.com/news/app/811... Jupiter Hell Classic 0.11 "Terminal" is out too, with the Warden, bots, terminals and Hacking! store.steampowered.com/news/app/312...
Jupiter Hell - Steam News Hub
Updates, events, and news from the developers of Jupiter Hell.
store.steampowered.com
It's finally time, we're hosting #TurnBasedThursday this week❗ DEVS 👉 Share your turn-based game here! PLAYERS 👉 See all the coolest turn-based games below! 🔁 + ❤️ to reach more players, and don't forget to use the hashtag! 🐸
Tired of that stupid tech drone not behaving the way you want it in Jupiter Hell Classic and wish it behaved more like the JH version? Well guess what...
All hands to battle stations, this is not a drill! It's the official #TurnBasedThursday on Bsky! Calling all #GameDev aces: tell us about your #IndieGame; post your project below! Tag your friends! Tag your enemies! ❤️ Players, share the love and help spread the word about your favorite games! 🔁
And how do *you* spend you yearly half-a-mil $ in tokens?
Jupiter Hell Classic 0.10 "Heavy" is out! First brand new class arrives with 5 brand new Master traits and 6 new regular ones! Also in - Guardians, Archwarlocks, unique, exotic, perk and relic buffs, spool-up, and a new particle engine! Read all about it: store.steampowered.com/news/app/312...
Following the successful psyop of bringing *that* DRL roguelike game to Steam via the guise of Jupiter Hell Classic workshop mod, we're now focusing on bringing you *that other* DRL roguelike game via mod to a new project called Mephisto. Stay tuned!
Jupiter Hell Classic 0.10 "Heavy" is out! First brand new class arrives with 5 brand new Master traits and 6 new regular ones! Also in - Guardians, Archwarlocks, unique, exotic, perk and relic buffs, spool-up, and a new particle engine! Read all about it: store.steampowered.com/news/app/312...
Another year, another 🐐GOTY OF THE YOTY🐐: jwaaaap.substack.com/p/goty-of-th...
GOTY OF THE YOTY 2025
some of my favorite media of 2025
jwaaaap.substack.com
Game development is hard. Some days everything falls apart and you're barely holding on. Other days, though, you receive fan-mail and its all worth it in the end!
Have you tried Jupiter Hell Classic, 0.9 Melee update?
Thanks for hosting! Jupiter Hell Classic is the "unfollowup" to Jupiter Hell and remake of DoomRL, the OG traditional roguelike turn-based shooter. We're in Early Access with a dynamic community and monthly updates! store.steampowered.com/app/3126530/...
We are honored to be this week's official #TurnBasedThursday host on Bsky! 🖥️Are you an #IndieDev? Reply with your stellar turn-based game! 🎸Are you a turn-based game fan? Then 💬comment, ❤️like and 🔁share all the great games inside this thread! Don't forget to add the hashtag & tag other devs!
Finished Half-Life 1. Indeed a masterpiece of its time. I especially love the environments/level design and environmental storytelling. While people point out that Deus Ex was released afterwards, I do have to point out that Dark Forces and Jedi Knight were released before!
I will have to retract my fairly positive opinion about Claude and agentic code tools in general. While they do work fairly competently with the DRL mixed FreePascal/Lua codebase, against the much larger C++/Lua codebase of Jupiter Hell they're proving barely worthwhile...
Still on a break from my Elder Scrolls full playthrough, I took upon myself to fix the cardinal sin of never having played Half-Life. Started OG Half-Life 1...