Not sure if the difference is even noticeable in these compressed videos, but I finally smoothed out my water ripple normals 🌊 #indiegamedev #gamedev #unity3d #shader
Lukas Schneider 🌳
@erlkoenig.games
🎮 Indie gamedev 🤝 Available for freelance #unity3d #shader #realtimevfx Working on a little game with fish, slime and butterflies https://www.erlkoenig-games.com Wishlist now: https://store.steampowered.com/app/3034430/All_in_Flux/ Go Play Outside!
I noticed there’s still a bit of movement when I freeze the game time for pause menu. Almost looks like an intentional parallax effect. Happy little accident, I guess 😊 #indiedev #gamedev #indiegame
Made some small improvements to my plant reaction shader🌻 #indiedev #gamedev #indiegame #shader
Thank you to 50.000 of you who wishlisted "The Regreening" 🥹💚 it fills our little hearts with joy to know how many people are looking forward to our Soilpunk Fairytale 🌱 we can't wait to show you more & stay tuned for the demo on September 21st!! ✨
Glittering water ✨🌊 To get that sparkle without hiding what’s underneath too much, I’m using dot noise (by @xordev.com ) to control the normal strength and simulate windy areas on my stylized water surface. #gamedev #indiedev #shader
Shaping up the shoreline 🚧 Made the water a little shallower around the lakeshore, to give it a more natural feel. ...also because I just like running around in shallow water in my game. ^^ #gamedev #indiegamedev #indiegame
Worked on my pickup system today and added some outline highlights 💫 #gamedev #indiegamedev #indiegame #unity3d
just some pumpkin interaction 🎃 #gamedev #indiegamedev #indiegame
I added terrain detail meshes for distant grass that disappear when the player gets close, plus some flowers 🌻 #gamedev #indiegamedev #indiegame
I worked on my grass shader again. Trying to blend the grass into the terrain a little better. 🌱 #gamedev #indiegamedev #indiegame
Upgraded my jumps with squash & stretch and some spinning. While sticky-hand movement is pretty chaotic, I still end up where I want to go... more or less. ^^ #gamedev #indiegamedev #indiegame
10 FPS. (fish per second) #gamedev #indiegame #indiegamedev #unity3d
Worked on improving my underwater rendering today 🫧 I removed all depth of field effects in the process, as I felt clear visibility is more important (also above the water line). #gamedev #indiegame #indiegamedev #unity3d
Trying some slightly bigger waves. 🌊 #gamedev #indiegame #madewithunity
...before diving back in 💧 #indiegamedev #indiegame #gamedev
Luckily, this enemy only has one brain cell 🦠 #indiegame #gamedev #indiegamedev
water interaction in my game 🌊 #indiegame #gamedev #indiegamedev
Getting transparent terrain + water + decals working in Unity URP was way trickier than I thought… but I really like the approach for blending objects with the terrain, so I kept digging :) I finally found an approach that works for me. #indiegame #gamedev #unity3d
I created this little tribute to one of the first fishing games (Fishing Derby). maybe I’ll include it as a playable loading screen or I'll hide it somewhere in my game 🙂
Fading my water edges to transparent now. I think it feels more natural, even if it’s a bit less stylized 💧 #indiegame #gamedev #unity3d
Today's promotional post is also a thank you! 🙏 To all of you who followed my journey since I started to post on this platform, know this: Your support has been incredibly encouraging and a huge inspiration to keep working on my game! Means the world to me and I thank you from❤️<- bottom!
Feeling like announcing my game today! 🌞 ALL IN FLUX A little fishing and exploration game I'm working on. You swim the waters in otter form, solve physics puzzles, catch insects and experiment with lure-crafting to reel in the ultimate catch. Every fish is unique!
(chuckles) I'm in danger. 🔥 — my Steam Deck GPU watching me design puzzles #indiegame #gamedev #unity3d
I wanted to somehow influence the bugs, so I added a shiny light 💡 #gamedev #indiegamedev #unity3d