Legibility in bullet hell - boy I could write a book (and it’s not there yet!) #gamedev #pixelart #indiedev #roguelike
ermine
@ermine-life.itch.io
harvest dawn from oblivion I'm working on an ecological bullet hell game called PEARL ESSENCE: https://discord.gg/4UMYzmtR7
Update: fluid sim on bullets #gamedev #pixelart #indiedev #SoloDevs #roguelike #touhou #gamedevelopment #screenshotsaturday
Flooding the screen with elements never gets old #gamedev #pixelart #indiedev #roguelike #touhou
The last piece of version 0.1 (finally with sound!) #gamedev #pixelart #indiedev #SoloDevs #roguelike #touhou #gamedevelopment #screenshotsaturday
I continue to tweak visual legibility and gameplay systems but I have to post this sick clip of how a novice player handled a fairly tough miniboss encounter #gamedev #pixelart #indiedev #roguelike #touhou
Thanks to great assets from my tile guy I’m finally able to show off the elemental interaction layer in style~ #gamedev #pixelart #indiedev #roguelike #touhou
Fun stage 2 gameplay from a player in our Discord, discovering the last 'broken' interaction (arcane mixing with blood causing super explosions) Link in bio to come playtest :P #gamedev #pixelart #indiedev #roguelike #touhou
By far one of the coolest weapon combos I’ve seen - secondary fire rockets that, on impact, chain lightning to other enemies and then split into 6 individual rockets, and also having the holy elemental? Chaos #gamedev #pixelart #indiedev #roguelike #touhou
Working on bosses for Stage 2 #gamedev #pixelart #indiedev #roguelike #touhou
Finally solved all my elemental tile interactions and it’s incredibly fun and dynamic. Here arcane is reacting to blood tiles. #gamedev #pixelart #indiedev #roguelike #touhou #bullethell
Newww bullet sprites #gamedev #pixelart #indiedev #touhou #roguelike
One of my favorite interactions and where a lot of this game’s mechanical focus is - ecology and elemental interaction Here I’ve put the water element on my primary fire and electricity on secondary, causing massive stunlock oceans #gamedev #pixelart #indiedev #roguelike
One of the cool things about making a completely modular weapon system is players end up with combinations you didn’t see as the developer Here it’s moon pearl (radial) + ricochet, with arcane sigil + cross throw secondary #gamedev #pixelart #indiedev #roguelite
I'm working on a game called Pearl Essence. It's an ecological bullet hell, a 'rift wizard meets star of providence'-like, a twinstick mage sim. ..And it's just started to be really fun! #gamedev #pixelart #indiedev #roguelite