earlier I finished The Message From Deep Space and honestly a great game, on par with Outer Wild. would recommend it to anyone who likes media like Contact or Arrival took me about 24 hours over the course of a week, but it's split up into many small levels (like maybe 100?) and also bigger acts
Eva Codes 👩💻
@eva.codes
Sleepiest coder and poster of selfies Gamedev working on https://saltwater-bodi.es/ 🎮 Sometimes stream https://www.twitch.tv/evacodes 🖤🩶🤍💜
lowk sexist that websites will use mother's maiden name as a security secret but not father's maiden name 😔
We just updated our gameplay trailer for the #NonbinaryCodedGames event, and GameTrailers shared it! We're beyond excited! 🌈🎮 You can check it out here: www.youtube.com/watch?v=WWvI... #indiegame
Kerogen - Official Teaser Trailer
YouTube video by GameTrailers
youtube.com
Doing some automation in my lightmap baking, and there *has* to be some simpler way in #godotengine to trigger this...
Karel Čapek: In my play I invented the idea of robots (enslaved race of artificial intelligent beings) as a cautionary tale. Tech bros: We're so close to creating the robots from classic sci-fi play Rossum's Universal Robots, just a few more billion dollars please!
🚨🐛This is not a drill! 🐛🚨 Imago Season is OUT NOW!! Get ready to explore an alien city, roll dice, make impactful choices and most importantly, become a bug! 🐜 s.team/a/4207140/
Some #godotengine #gamedev clips for #screenshotsaturday: Firstly, removeable planks. I'm gonna be adding a few different obstacles, some that will take tools but some like planks are going to be simpler to deal with
A very productive stream of SWB #gamedev! Added pulleys that can form a sequence, and can be jammed to stop bathysphere movement until the player fixes it. #indiegame #godotengine
Got some very simple "rope rendering" working... just scaling and rotating a cylinder mesh😅 Might make this fancier in the future with a skeleton or even custom shader with per-instance slack etc, but for now I think it'll be good enough! Tomorrow will look at adding pulleys, for the bathysphere..
Not much to show visibly from today's #gamedev stream, mostly under the hood stuff, but here's the debug display for the stats:
More productive #gamedev on the stream earlier, added air tanks. These will be standalone and also as part of the scooter: #screenshotsaturday #godotenginer
Technically #screenshotsaturday here now so a peek at what I was working on during this evening's #gamedev stream: The diver propulsion vehicle, aka "scooter", will be how players get around larger areas quickly. I'll probably also use it to store equipment or as air restoration point.
Getting back into the habit of taking selfies, enjoy some vaguely professional ones (though I definitely need a hair cut soon 😭)
My entry for #godotwildjam is up here if you want to take a look :3 Still a bunch of mechanics I didn't have time to implement (distillation, customers/specific orders), but might revisit and do a post-jam version after more work on SWB eva-codes.itch.io/prohi-brew-t... #godotengine #gamedev
Prohi-Brew-tion by Eva Codes
A game about brewing drinks
eva-codes.itch.io
Added punched cards and a card puncher machine! Unwieldy but that's half the fun #godotengine #gamedev #godotwildjam
The little indicator flags on the machines are actually functional, you can tie them to levers using cables! #godotengine #gamedev #godotwildjam
Fan physics... kinda mesmerising #godotengine #gamedev #godotwildjam
Working on a little something for the #godotwildjam and trying out some physics-based automation/factory type game. Enjoying this "offhand" mechanic to build stuff, but it's quite finicky 😅 #godotengine #gamedev
Having read a fair amount of LitRPG, I really think that this feeling I get as someone who learnt how to program and is now watching a generation of people who can only code using LLMs, must be exactly how wizards would feel watching a generation of people who can only cast magic using the System
Totally forgot to post about having released this 😅 Playable in browser or download: eva-codes.itch.io/portents-of-...
Portents of the Dreamer by Eva Codes
Mining town repair, occult style
eva-codes.itch.io
Some progress on my entry for the #LynchianIdeasGameJam . Have some of the UI working and have started on the environment renders (it will all be prerendered, at least the plan for now). #godotengine
It’s finally time to… Unleash the ✦⁺₊✩GIRL POWER✩⁺₊✦ Don’t Stop, Girlypop! is officially OUT NOW!!!! You better be ready, because this sh❤t is serious 👇 https://bit.ly/45CRvme
Some progress on my entry for the #LynchianIdeasGameJam . Have some of the UI working and have started on the environment renders (it will all be prerendered, at least the plan for now). #godotengine
More bits and pieces around the bathysphere deployment done~ Still need to add a door and more of an interior, then get the fun of trying to get NPC characters pathing into it properly >.> #gamedev #indiegame #godotengine #screenshotsaturday
My game <3 (Automaton Heart) if you share it around that you will be so cool looking doing that
Played through a bit of Arcus as I realised I hadn't yet, and got an unexpected hit of FF8 nostalgia from the ballroom scene :o
It's Bunlith: The Witch Upstairs 📅 EPISODE 1 NOW AVAILABLE TO WATCH ON KICKSTARTER! Watch Now!! 📺 www.kickstarter.com/projects/bun...
🚨 THE BUNLITH ANIME IS REAL 🚨 🎉Introducing BUNLITH: THE WITCH UP STAIRS 🐇🐇 📅 EPISODE 1 is premiering on November 3rd (thats in 5 days!!) 📈 KICKSTARTER CAMPAIGN FOR SEASON 1 launching at the same time!!! SUBSCRIBE SO YOU DON'T MISS THE LAUNCH: youtube.com/@b0tster
Implemented a very basic objectives tracking system & dialogue system. Need to neaten up the UI obviously and also implement dialogue choices/branching... #gamedev #indiegame #godotengine #screenshotsaturday