emília bad at video games. emília can only execute basic muscle-memory-based reactive skills and track flying objects well 80% of the time. emília can't even execute these skills with good consistency or higher level skills like metastrategizing or outwitting her opponents. emília so bad at games
well, it's drifting so.
@eveningsundog.bsky.social
i think you should become an animist and use it/its pronouns. it's cool to care about the world so much that your alienation from humanity clicks into place. i write. maybe you'll see some of my writing around.
rayforce is incredibly charming, i did not expect to be so impressed with its presentation and enjoy its shooting/dodging dynamic so much out of the gate
i didn't watch it but i was looking for raiden videos and i saw one that was like "Full playthrough of the Raiden arcade game using 28 credits." i appreciate that in a world where 1ccers and savestate longplayers clash for dominance someone is out there quietly uploading their 28cc
being worked up in the middle of the night is such a scam, can't get sis to be forceful with me when sea's sleepy... then sea's all cute and cuddly and it just makes it worse,,,
shiren the wanderer is eating me alive. holy fuck, what a game?
characters in videogames that make me say "their ass is NOT attaining enlightenment": - lucatiel of mirrah (ds2) - five pebbles (rain world)
not feeling chronic alienation is very nice and involves a lot less distress and despair than being alive did before. but I also wonder if because I am behaving less as if I am different that I am forgetting the ways I should be...? I don't know what "should" means here.
i start playing / resume 3-5 new games every week apparently. i'm so varietymaxxing (please help)
apparently i am playing tactical nexus again. save me
thinking about exactly what it is that indie computer shmups (e.g. zeroranger, hellsinker, touhou) are trying to convey that makes the far wider mistake budget make sense for them, in contrast to arcade shmups where essentially near-perfection is expected
current state of Atlantis no nazo map btw
i have to face the fact that the atlantis no nazo i was playing was far better than the game atlantis no nazo actually is. i got to the end and picked up the jewel and i honetsly feel like i've been spat on. all that time without the star and it just gives you a level that essentially requires it
the xenogears intro cinematic + exposition absolutely blew my socks off at a time when I was like "well, time for me to launch a game I haven't tried yet when my hands can't handle anything intensive" so idk when I'm gonna get thru it exactly but holy shit I am hooked
i decided to set a savestate on r-type so that i can start at the part where the level design is actually meaningfully dense and punishing and my enjoyment of the game has instantly skyrocketed starting from there
you know. we have a world where ex-cops are able to talk about what they did, and why they regret it, and be accepted into leftist circles. but we don't have that for sexual assailants. would it not help everyone if we could accept those perspectives?
to be honest, i don't really trust people who carelessly use terms like "rapist", "predator", "sex pest", "abuser". sexual violence is not o totally unlike other forms of violence as people seem to treat it. we've all been hurt. we move on.
idk whats going on with that new castlevania im playing NES castlevania and my retro gaming friends are showing me all the skips and subweapon routes. all is good in the world over here
it seems that a focus on assisting one another with a holistic approach towards healing and growth, and being gentle to oneself, is becoming central to my politics lately... hopefully we can structure our intersubjective ecologies in such a way where kinder memes find fitness more regularly.
action movies: highly skilled protagonists, elaborate fight scenes, big explosions etc. action games:
it's kind of difficult having such a fundamentally skewed view of what "reality" is that trying to convey it just gets you running into the walls of the normative conceptions, rather than having any idea how to make progress being understood.
the moral of the story is that i need to put 500 hours into hellsinker and report my findings
when zr does Blow Up (more than just the strong cult following it has now) i hope the inevitable "zerocore" games that fixate upon the "there is a melee weapon" aspect focus on doing interesting things with the bullet stalls, and explore polymorphism in the melees - gimme a bardiche in a shmup
my spatial intuition and restraint are 1-2 standard deviations to the left of the average arcade gamer, but it won't stop me from getting some clears sometime. working with my difficulties with spatial management + honing the edge of my love of aggressive play is really compelling to me.
what if I get my friends to drop me a ds1 save that's just before ornstein and smough, see how compelling they are, and decide if I wanna play any more dark souls from that
there are two kinds of "open world" games: those that develop a relational skeleton alongside the gameplay sections, and those that develop level design atop a spatial plane. tentatively i'd call the former "structured world", the latter being more modern idea of "open world"
i woke up today and knocked Armorer Dennis off a cliff on the second try. they really put this fuckass enemy in an area where you can just knock him off a cliff before you learn him huh
this morning when i mentioned to my friend i was playing ds2 as my first fromsoft game it said "please tell me you're not on scholar" and i go "well it was on sale and i was told to play that one". i didnt know armorer dennis wasnt a real person... i was so frustrated with this scummy pker...
pkers are the most annoying type of player, doesnt matter the game
pkers are the most annoying type of player, doesnt matter the game