Our deep dive on Cooperative Vectors is now public. We believe this is one of the earliest in-depth engineering write-ups on applying Cooperative Vectors to real-world rendering workloads.
Evolve Benchmark
@evolve-benchmark.bsky.social
Created by ex-game devs, Evolve is an advanced GPU benchmarking tool for performance verification and power efficiency https://www.evolvebenchmark.com
Built a monster PC? Prove it. Evolve 14.0 adds: - Shareable score challenges - Local .evolve result files - GUI offline mode - GUI Benchmark looping Same scoring integrity. More ways to push your hardware.
Neural networks in shaders are getting real. Our new deep dive covers "Cooperative Vectors" for inference and training on the GPU, from optimal layouts to gradients calculation and real-world integration in Breda. One of the earliest practical write-ups on this topic.
Ray-traced animated crowds = GPU skinning + BLAS updates + a lot of moving pieces. This 2023 deep dive explains how we built our GPU-driven crowd system in Breda. Still relevant for skeletal animation and large scenes 👇 www.evolvebenchmark.com/blog-posts/r...
| Evolve
evolvebenchmark.com
Small update for Evolve Benchmark 13.1 : • New Settings tab in results • Crash fixes during runs, submission, and AMD startup • Clearer errors on unsupported Windows
Efficient light picking lives and dies by how fast you can build a CDF. We’ve moved an older GPU-focused deep dive to our site. Maybe it sparks a new idea 👉 www.evolvebenchmark.com/blog-posts/f...
| Evolve
evolvebenchmark.com
Building pure Rust applications for Android comes with some interesting challenges. Second blog post from our Medium archive is now live on our site 👇 www.evolvebenchmark.com/blog-posts/b... More on the way.
| Evolve
evolvebenchmark.com
We’re moving our older blog posts from Medium over to the Evolve website. First one is live 👇 Intro to Rendering of Animated Volumetric Models in Breda www.evolvebenchmark.com/blog-posts/i... More coming.
| Evolve
evolvebenchmark.com
We just shipped Evolve Benchmark 13.0 🎉 A media-focused update to make life easier for reviewers: • UI-based run history • 4× speed custom runs (~1 min) • One-click zip exports Thanks for the feedback. We’re listening 🎧 #gaming_news #Review #MedianTechnologies #TechNews #gamenews
Since launching Evolve Benchmark, it has been covered by media across multiple countries and regions, from gaming press to developer-focused outlets. Seeing a modern GPU benchmark start resonate worldwide is incredibly motivating. Thank you to everyone who tested it, shared it, or wrote about it 💚
GPC 2025 slides are available! 👉 graphicsprogrammingconference.com/archive/2025/ Missed a talk or want a refresher? The archive is full of solid, real-world graphics programming content. Well worth a look 👀
Evolve Benchmark Free Demo is out today Go push your GPU and watch frames melt 🔥 Steam Winter Sale also begins today ❄️ Free if you want to test. Cheap if you want more Let’s benchmark⚡ store.steampowered.com/app/2717790/... youtu.be/YFpzmdIj7P8 #gaming_news #SteamWinterSale #gaming #gamingnews
Evolve Benchmark Free Demo Launch Trailer | Industry Leading GPU Benchmark on Steam
YouTube video by Evolve benchmark
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Two days out.⏰ The Free Demo lets anyone benchmark their GPU with full ray tracing workloads. No purchase, no trial period. Just download and run. #SteamWinterSale #GPU #GamingNews #gaming_news
We presented “Neural Radiance Cache Implementation on Mobile GPU” at SIGGRAPH Asia. Real time GI and reflections running on Samsung Xclipse 950, scaling from desktop class GPUs down to mobile hardware. #SIGGRAPHAsia #NeuralRendering #MobileGPU
What's the best way to optimize hardware? With precise data. The Evolve Benchmark FREE Demo is coming Dec 18th! See why our 6 scores beats everything else out there: www.evolvebenchmark.com/compare don't miss this! 🔥 #GPUPower #BenchmarkingTools #Hardware #gaming #free #gamingnews #game
Steam Winter Sale soon ❄️ We are in and it is the biggest discount we have ever done!! Basic 80% off Advanced DLC 70% off Mark your calendar Dec 18 store.steampowered.com/app/2717790/... #gamingnews #gaming #gpu #benchmark
Your GPU is about to get the deep dive it deserves. The Evolve Benchmark FREE Demo drops on Dec 18th! 📈 Measure Ray Tracing, Rasterization and Energy Consumption with 6 detailed scores. Get ready! #GPUs #GamingCommunity #GamingNews
We will present Neural Radiance Caching on Samsung Xclipse 950 at Siggraph Asia 2025. The video shows our hybrid renderer with NRC as its cache for indirect illumination. NRC scales from discrete GPU’s, we are excited to see how far we can push it. www.youtube.com/watch?v=Eq3s...
🦕 NRC hybrid renderer on Samsung Xclipse 950 🦕
YouTube video by Evolve benchmark
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Evolve v11.3 Critical Release: Rasterization Scores Fixed! Now accurate and cross-platform comparable. ⚠️ ACTION: Old Hall of Fame records are invalidated. Submissions from older clients will fail. Update now! Full release note:https://www.evolvebenchmark.com/release-notes/11-3 #GPU #mobilegaming
Final day of #GPC DOOM path tracing from @idSoftware + @NVIDIA PIX profiling @Intel Fog, particles & volumetrics from @keengamesstudio.bsky.social Real-time Cycles from @blender3d.bsky.social V-Ray going realtime w/ @chaosgroupuk.bsky.social 3 unforgettable days See you next year! ❤️ #conference
Day 2 at #GPC 🔥 SEED 10-year R&D journey, Keen Games on water & particles, Blender on unified path tracing, NVIDIA on neural shading, BioWare appearance editor... Thanks to everyone who came to Evolve Drinks last night, amazing vibes.🎉 #graphics #programming #conference
We’ve been testing Shader Execution Reordering from Shader Model 6.9. It looks like a big deal on paper, but In practice… it depends. Coming soon on the Evolve blog. 👉 Want early access to deep-dive posts like this? Join our mailing list: www.evolvebenchmark.com/join-our-mai...
Evolve 11.2 just dropped! We’ve made the water prettier and faster Also squashed a “device not supported” bug on Arm Mali-G1 Ultra. Scores might shift slightly, it’s all part of getting smoother runs. Press/influencers: grab your free Pro key 👇 🔗 evolvebenchmark.com/press-influencers #Graphics
Inline vs Pipeline Ray Tracing, same goal, different path. Which one do you think your GPU prefers? 🤔 We benchmarked AMD, NVIDIA, and Intel. The results weren’t what we expected. 🔗 www.evolvebenchmark.com/blog-posts/i... #RayTracing #GPU #GraphicsProgramming
Great to see Traverse Research and pop up at Arm Unlocked Shenzhen 👏 Arm’s new Neural Technology points to an exciting future for AI-powered graphics, we’re thrilled to be part of that journey! #ArmUnlocked #NeuralGraphics #GPU #RayTracing #GraphicsInnovation #Arm
How does Evolve keep scenes massive and smooth? Jan dives into our dynamic Level of Detail system, from GPU-driven selection to real-time tweaking and ray tracing tricks. Full deep dive 👇 www.evolvebenchmark.com/blog-posts/d...
🚨 Final call! 🚨 Today’s the last day to get Evolve Advanced 70% OFF in the Steam Autumn Sale. After tonight, it’s gone. Don’t miss this! store.steampowered.com/app/2717790/... #steamsale #pcgames #benchmark #Steam #gamer
🎉 Big news: Arm has revealed Neural Technology, bringing built-in neural accelerators to Arm GPUs At Traverse Research we’re always exploring the boundaries of computer graphics and proud to partner with Arm to bring their vision for neural rendering to life newsroom.arm.com/news/arm-ann... #AI #Arm
Arm Neural Technology Delivers Smarter, Sharper, More Efficient Mobile Graphics for Developers
Explore Arm Neural Technology, the first to integrate neural accelerators into GPUs, enhancing mobile graphics with AI.
newsroom.arm.com
Our new page for hardware vendors is public! Evolve can now help you: • Build custom feature tests • Run time-limited or private benchmarks • Create bespoke demos with 3D assets • Work with embedded engineers 👉https://www.evolvebenchmark.com/hardware-vendors #hardware #graphicscard #benchmark