Also, why not: If anyone would like to ask anything about the game so far, I'll answer! If I feel it's safe to reveal yet, of course. 😋
Fangkid
@fangkid.bsky.social
Hi, I'm making a game about animal pirates in Game Maker | 30s | they/she
I swear I'm alive and working on stuff, life has just been a lot right now, and most of what I've been working on is back-end stuff that doesn't *visually* look like much, lol I'll be back soon as I can, especially to share some music for the game~ :3
update: thank u everyone!! i still have 20% of the goal remaining to help *fully* pay for it but i got enough help from y'all to make the purchase. been setting it up this past week while getting stuff off my old laptop in the 3-5 minutes of it staying on, but im nearly good to go for my daily work
parse laptop replacement fund!! i need a new one quickly for contract work and commissions, and a few friends have graciously helped with part of the cost so far (thank you!! 😭) ko-fi.com/parsenoire/g...
Didn't get a chance to work on this much last week, but yesterday I did make some more progress on the inventory system! Items can be taken out of treasure chests and put into the player's inventory.
Items system between Field and Battle modes is working! Now to let the player get items out of treasure chest working.
I don't have an estimate on how long it'll take to get a demo out, but I am working on it at least a little bit almost every day. Also really excited to share the normal battle music theme soon. 👀
Also more programs on the item system, at least on global and Field modes. I have to slightly redo a few things to make the items in Battles work together with it, which *hopefully* will just be changing some variable names. Hopefully.
Setup a system where cutscene functions and multiple-choice text boxes can be called in the same message set as other dialog text. Gotta do some texting with is but would make handling dialog and cutscenes a lot smoother for me if it works as planned. 💪
Got some animated treasure chests working, and working more on the item system to make it connect between the Field and Battle modes. 🏴☠️
Just realized a ever-so-slightly more laid back version of this is good inspiration for what I imagine the first area of this game sounding like: youtu.be/XyVYwpnorE0?...
That's The Way I Like It... For Metal Harbor - Crush 40 (SKA Punk Cover) Ft. @JMUSICEnsembleOfficial
YouTube video by Ska Tune Network
youtu.be
I also spent time yesterday finalizing a proper doc for the demo, listing out all the specifics to work towards. I'm honestly really excited to do more on this. 💪 Music is honestly the only thing I'm lacking and not sure I can do myself, lol
Today's progress: - various clean-up of some older code - some more changes to the HUD and menus to make everything stand out a bit more - base implementation of the main character's weapon swing when on the Field, will be used to hit Field enemies to get first initiative in battle
Update today! - HP text turns red when dangerously low - players can now "Run" from fights (instead of "Run" just closing out the entire game, lol) - fixed a few various bugs
Game dev has been a constant back-and-forth of "oh god, there's still so much left TO DO!!!" and "...huh, well that part actually didn't take too long to figure out." I love it honestly
If y'all have any questions about this project so far, feel free to ask! Also made some progress today on enemy movement, they follow the player around now! And some progress on a dialogue system! 👍
And here we GO!! 🏴☠️⚓🌟 After teaching myself GML and 9 months of work, here is the prototype-build for "Mutiny Punk!" An anthropomorphic-animal pirates turn-based RPG, drawing inspiration from Mario RPG/Superstar Saga, Shin Megami Tensei, and One Piece! More to come SOON!! 🧵
Thanks everyone for a wonderful weekend! I'll be posting some updates when we get back home this week!!
Hello folks from Megaplex!! I'll be posting some stuff here when we're home next week! 🏴☠️⚓️
End of this month. I'll finally have something I feel confident enough to show off. 🏴☠️
Not much to show here just yet. On track for Prototype V1 to be ready earliest end of April, latest end of May (I hope, lol)