FAS

@fas4538.bsky.social

Solo indie dev building The Corrupted Ascent. Follow me to get notified when the demo drops. https://veilshore.com/tca-links.html

The Corrupted Ascent - build 0.1.1 🤖 • Deterrent Pulse: first player skill, full VFX • You die properly now - the patrol unit breaks apart • Death screen + instant restart, kill count & best time • Hit reactions rebuilt on physics: impacts rock the whole body Build + feedback form below 👇

Added VFX and impact feedback for the starting weapon! Every shot has a subtle recoil kick, and enemies are pushed back based on the actual hit location. The reaction system is still WIP, but different actions and attacks already apply their own unique force values.

THE CORRUPTED ASCENT You wake up as a machine at the bottom of a megastructure that has forgotten what you were for. Climb. Take the abilities of whatever stops you. Solo-developed action roguelite. Follow me to get notified when the demo drops. #screenshotsaturday #indiedev

Here is a first preview of some of the enemies - AI behavior, vfx, dynamic forces, animation, damage, all that created from scratch in ECS to support large hordes. From now on I should be mostly creating content 🥳 #solodev #indiedev

A patrol robot rebooting above an infinite drop of scrap. A megastructure running without its builders for longer than anyone can trace. First devlog is live. https://fas2048.itch.io/the-corrupted-ascent/devlog/1539734/six-months-building-something-i-couldnt-describe-until-now #indiegame

Spent the weekend watching things move wrong before they moved right. Procedural motion is one of those systems where "almost working" looks completely broken. #gamedev