Been working on a Procedural Generation by @gamedevtv.bsky.social in #unity for my #godot project that I'm working on. Working my way through the course in Unity first, and then I'm going to translate it into Godot. Thankfully, both support C#. Here's the current progress: #gamedev
Dean (FEAR//LESS Game Dev)
@fearlessgamedev.com
Game Developer, Software Engineer, Music Lover. Australian
I followed a #NomadSculpt tutorial and made this cute little guy. Pretty wild what you can do on iPad these days. I think i like the workflow more than blender #gamedev #3dmodelling #art
“I’m not a programmer. Never have been, and I fear, never will be, despite some valiant efforts on my part (if I do say so myself). I’ve done okay despite not knowing a blessed thing about programming.“ - Warren Spector I found this weirdly inspiring coming from someone so successful. #gamedev
I have been compiling a list of projects that I want to work on. They range from building Snake to Doom-like games to more complicated Playstation 1 era games. I have also been gathering an array of courses that can help me bridge the knowledge gap for me to work on these projects. #gamedev
I've been refactoring my C++ Snake game, splitting main.cpp into separate files and setting up what would (in theory) be proper game architecture with abstractions for Raylib so I could hypothetically replace it. It's been an interesting exercise but very time-consuming. #gamedev
I’m a firm believer of a little bit everyday goes a long way
It's always easier to solve problems with procedural programming and then refactoring and extracting the working code out into reusable and easily testable chunks. #gamedev #coding #programming
Great question! #gamedev for me is: - A challenge for me to pursue to push myself to learn and grow - An outlet for me to be creative - An opportunity to bring joy creating something that fills me with joy - An interest I can share with like-minded people. - A lifestyle I wish to live.
What is #gamedev for you? For me, gamedev is a therapy after a long day of work
I really enjoyed this GDC talk on using custom tech for your games. I think it highlights an important aspect of engineering that is so often overlooked in favour of what is new or popular. That is to use the right tool for the job. #gamedev #GDC #customgameengine www.youtube.com/watch?v=Qj6d...
Independent Games Summit: A Case for Making Your Own Engine
YouTube video by GDC 2025
youtube.com
I have been making a lot of progress on my portfolio site lately. I have been building everything from scratch with React and Typescript. I'm trying to use as few libraries as possible so most of the components have been built from scratch. I still have some placeholder AI images to replace. #dev
A more recent sketch from a few days ago. Didn’t quite finish all the details off but I like how this one turned out. I think i’m improving. Slowly… #myartjourney #art #zenlesszonezero
A big part of my #gamedev journey ahead of me is wanting to learn to draw and create art. I have always felt like this is the biggest hurdle for me when approaching game dev and i’m going to start tackling it head on. I’m going to start a daily drawing challenge and i may post some sketches here.
Working on my Portfolio website. Making progress!