Finished Quake; I may have played through the first two scenarios twice for reasons Among other things, I now know where Atlyss gets its warping sound effect from
Point: I immediately go into quake and its first boss [of two???] is lower than my previous bar for 'boss that doesn't seriously engage with the actual mechanics of the game'
Okay, done My thoughts have converged on "this is a game that decided a boss that was a slow-moving wall with a projectile that instakilled you was worth a recolor, but not the one that actually asked you to hit a target that moved in a way normal enemies didn't" [Somehow this feels better than par]
Thinking about it, Unreal feels like one of those games where the single player feels like it's teaching the player to play deathmatch, what with the particular way in which enemies are made [how tanky they are, how they move, what their weapons are, etc.] Which is fine but not the mode I'm used to
The downside to playing story-heavy games and not being the outwardly spoilery type is that there's a lot of good lines in these that either give the whole game away or are completely incomprehensible to anyone who hasn't gone through it themselves [Sometimes it's both]
You know, I really should have expected something toriningen-shaped to show up in the more yume nikki-like bit of corru observer
Going from time tripper/end of starchild to the original unreal is one of the meanest compare/contrasts one could make towards the latter
I get the feeling I may enjoy a bunch of the other doom clones more than doom itself purely on an aesthetic level techbase into meat hell isn't really my thing, to the point that I kinda liked e3m5/e3m7 because they were "just" castles
Celebrated the 4th by playing way too much of what is deep down a doom .wad
I'm well aware my personal development process [hack away at things mostly randomly until I'm done, and/or do things in the same order they appear ingame] only remotely works because I'm a solo dev But then I see the pitfalls other projects have ended up in and feel I'm doing alright for myself
Don't know what it says that I've gone since 2018 only drawing one piece of DR fanart, and then in the past week I've gone and drawn two
"This is nonsense!" "I may have to start writing for Asgore if this is what he's been doing all this time..." #deltarune
throws a knife at you throws a knife at you throws a knife at you throws a knife at you thr #deltarune #drch5
Some new enemies for the aSFF revision/expansion
Getting further into Shallie You know, given how it was the only thing I knew about the game before going in, I had thought the sand dragon was going to be further in than the act 1 closer
Imagine if game maker had the capacity for music loop points
Sometimes you just gotta write a standard rpg battle tune. (for A Single Fallen Feather by @feenicks.bsky.social ) #indiegamedev #chiptune #vgm
I'm five hours into Atelier Shallie and am still not entirely sure how I feel about it Not even in a 'is this good/bad' way, either; the removal of a time limit in favor of 'do a thing, then do side objectives' chapters changes the flow of everything severely, and there's some adjustment to be had
terrible video game idea: dungeon crawler where if you try and back out too early the rest of the party objects and forces you to turn around ["we didn't travel all the way here just to immediately turn around", etc.]
'jokey pokemon puzzle romhack' and 'imagine the triple point of smt, eo, and void stranger' shouldn't be overlapping so much on the venn diagram and yet
ご依頼ありがとうございました✨ The idea of combining a fox motif with a snake tail was so creative and fascinating🦊🐍 thankyou so much🩵 #skeb