Fireye
@fireye.coffee
They/Them // https://fireye.coffee Gamedev, FOSS, Music, Creative Writing, TTRPGs, blogging
Just finished @ivyroadgames.bsky.social's Wanderstop. Beautiful, beautiful game and it saddens me to no end that the studio is no more. A heartfelt thanks to each and every one of the people who worked on it.
This one's a doozy!
Development of Godot 4.8 is firing on all cylinders! 🏎️ #GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count! godotengine.org/article/dev-...
One of my uni classes is using discord for announcements and I physically cannot use a server join link in a mobile browser. It either renders a completely useless popup (even in desktop mode) or redirects me to the app store to download a glorified browser wrapper. Actual garbage.
It's well written software that runs light and does what I tell it to, and it's open source. That means I can invest my time into learning it without my sunk cost inelasticity being used as corporate leverage for profit later down the line.
Godot adoption is rising: what are devs getting out of the engine?
Did you know that almost every car made in the last 10 years has been tracking you in strange ways? Why does General Motors know what meds you take? How do stalkers keep using cars to track their victims? Find out in today's video: youtu.be/J7oTWytFCmE
Your Car Has Been a Surveillance Device for 10 Years
YouTube video by Reject Convenience
youtu.be
Taking a page out of the hyprland developer's playbook, people should just stop making new TTRPGs and instead just make 5e hacks. We all replicate the same systems anyway so this will cut down on all the extra work! Remember that art is efficiency.
🤔
"Indies will save us" No! YOU WILL SAVE INDIES! Go leave a review for that neat indie game you like, share the trailer for an upcoming game you're anticipating, tell your fave developer they did a good job, go tell people about such and such game that's just come out, you can make a difference!
Big Walk is good. Really really good. I desperately want more games like this.
Special July edition of the #Godot nodeletter is out! godot.news/campaign/ae9... We put this one out to remind everyone to participate in the 2026 community poll! docs.google.com/forms/d/e/1F...
GODOT Community Poll 2026
It is this time of year again! The Godot Foundation wants to learn more about the Godot community, about who the users of the engine are, and figure out what things we can do better/differently to sup...
docs.google.com
Fucking hell. I may not have loved zero parades, but it was an incredibly competently made game. It's not surprising to see talented people laid off *again* but it's no less sad. Hope everyone is able to land on their feet.
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...
Godot Community Poll 2026 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
godotengine.org
I'm ethically against any use case for the stuff & this is depressing, but the amount of people clowning on LLM thesaurus use is kinda sad? If you're going to hate on something, please try to learn how it works so you can do so accurately.
Slay the Spire 2 Mega Crit. No disclosure, "our programmers use AI for code reviews." Yano admits to using it as a thesaurus too. -y Misleading titled article: www.gamespot.com/articles/sla...
Zero parades, while a fun play, is ultimately still the sum of its parts. It genuinely tries to tackle different themes than disco, which I genuinely respect, but it's unfortunately incapable of ludologically reinforcing them. One overlap is substance abuse, which serves as a great comparison...
Doing a playthrough. Initial impressions are surprisingly positive. It's not disco. Thematically, it's just not on that level. Technically, it's a step up in a lot of areas. At times it's at odds with the themes of the original while still reusing its systems. To be revealed if it does so well.
Congrats and thanks for the dialogue engine!
After 4+ years spent tinkering, Bravest Coconut is available on Steam. It's a Point & Click Adventure with no pointing and clicking, taking the quirky puzzles from games like Monkey Island and mixing with the exploration and action of retro Zeldas: s.team/a/2913190 #Godot #PixelArt #IndieGame
Doing a playthrough. Initial impressions are surprisingly positive. It's not disco. Thematically, it's just not on that level. Technically, it's a step up in a lot of areas. At times it's at odds with the themes of the original while still reusing its systems. To be revealed if it does so well.
I was fully ready to discount zero parades, but I think it's put succinctly that we owe it to the genre to study this entry. The disco tools plugin is still young but i'm definitely interested in adding newer genre elements to its repoitoire as time goes on. As always, contribs are welcome.
Unfortunately, HR made our office manager take this down almost immediately. They said because it's in a common area, it had to be removed. We've used common areas for many things as a team, including fan works, but HR seems to believe that a Celebration of Service is inappropriate.
Those of us in Rockville were inspired by the Dallas team's vigil for those let go Monday and made our own Celebration of Service. We set it up this morning in the common area of the first floor at 9am today.