my Titanfall inspired fps "I've Got You" is now available to play! it was made over two weeks for the MORGCORD LOVE AND JOY JAM. link to the page is in the comments.
merrow
@fishfolkdb.bsky.social
i like fishes also i hope you are having a good day : ] also also im making a game called MINDPALACE, a wave-based movement shooter where you defend your cranial sanctum from intruding thoughts I pride myself on my engineering & creativity; No genAI.
Artfight attack for @grizzlypigeon.bsky.social of their froggy adventurer character, Bennet. Love this lil' dude; I had a lotta fun working on this! : ] #blender #b3d #art #lowpoly
This game has The Aesthetic of all time, look at it and grab it NOW, it released TODAY!!
PANTHALASSA IS OUT NOW ON STEAM! Thank you to everyone that supported us during development, We hope you enjoy playing it AAAAAAAAAAAAAAAAA🐟🐠🐡🦈🦐
WIP pics of the Grand Library level for MINDPALACE. Very pleased with how it's turned out so far!! I'm glad I stepped back to practice art in Blender for a bit, I'm feeling a lot more confident working on assets now. Next up is finishing the first batch of enemies :3 #indiegamedev #gamedev #godot
not a spelling thing, but saying 'Edited it' is always a trip
What word is your spelling nemesis? This is a safe space.
Another environment piece, really satisfied with the composition here! This time I touched up on texturing - I'm mostly satisfied with how I did there as well. Think I'll do 1-2 more and then return to my game : ) Merrow model by @comradeyuronk.bsky.social !!!! Check their work out now!!! #Blender
Making some 3D environment pieces to learn some skills for my MINDPALACE project! This was just a random industrial piece until my friend said it reminded them of mirror's edge... So I colored it accordingly :P Ft. a fking awesome Merrow model @comradeyuronk.bsky.social made as part of a study!!!
im back on beat. Here's a look at where I'm at with another enemy I'm making for MINDPALACE! The 'Landmind' will burrow in the ground and lie in wait to ambush an unprepared player. Pretty satisfied with most of the animation here! : 3 #indiegamedev #gamedev
finally been putting the time in with a friend to learn deadlock, and it's been really fun!! dunno why i held off so long on properly learning it. funy gargoyle wife clip #deadlock
last few weeks have been very rough, hoping I can get back in the creative saddle soon though
Top-down view showing off my spawning director! It fetches all the rooms nearby the player in order to spawn enemies within a reasonable distance. Still needs a little tweaking, but I've also got the system creating and maintaining waves based on enemy budgets. Excited! : ) #indiegamedev #gamedev
Just finished setting up a piece that will feed into many enemies' decision making for MINDPALACE! Area3D's mark out rooms & tunnels. Once a path is generated, we can see how many rooms/tunnels will be crossed. This will help ambushers set up in spaces a player might escape to. #godot #indiegamedev
i love making crappy little sketches in MS Paint to help myself get more of a grasp on things So much, lol. This time i explored what im planning for my enemy sandbox in MINDPALACE and it actually helped me find some holes to plug in the roles that i need them to play. #gamedev #indiegamedev
Got the pathing done for my bird-snipers this weekend, and it's good enough that I won't be touching it for a long time!! My method lets me just use the entire map mesh directly as their navmesh, which makes things So much easier. I'll detail my solution in a thread here : ) #indiegamedev #gamedev