merrow

@fishfolkdb.bsky.social

i like fishes also i hope you are having a good day : ] also also im making a game called MINDPALACE, a wave-based movement shooter where you defend your cranial sanctum from intruding thoughts I pride myself on my engineering & creativity; No genAI.

my Titanfall inspired fps "I've Got You" is now available to play! it was made over two weeks for the MORGCORD LOVE AND JOY JAM. link to the page is in the comments.

BildBildBildBild

Nil & Null Missing Texture Twin Fish-Jesters trying to work with missing texture colors was a nightmare Lmao mostly pleased with how they turned out though! might make some more jesterfish with different palettes down the line, cuz i really like this concept :o #art #fishfolk #merfolk

Bild

WIP pics of the Grand Library level for MINDPALACE. Very pleased with how it's turned out so far!! I'm glad I stepped back to practice art in Blender for a bit, I'm feeling a lot more confident working on assets now. Next up is finishing the first batch of enemies :3 #indiegamedev #gamedev #godot

A window overlooking a tall room with massive bookcase walls.Looking down into a tall room with bookshelf walls from a stair case.Another tall library room. This one has three large standing bookcases in the middle of the room. There are ladders present in the room.A very narrow view into the standing bookshelf room, from a dark tunnel.

Making some 3D environment pieces to learn some skills for my MINDPALACE project! This was just a random industrial piece until my friend said it reminded them of mirror's edge... So I colored it accordingly :P Ft. a fking awesome Merrow model @comradeyuronk.bsky.social made as part of a study!!!

Skyscrapers with orange highlights, a tower in the background, and striking red pipes running along the buildings. There is a character sitting on one of the pipes.

Top-down view showing off my spawning director! It fetches all the rooms nearby the player in order to spawn enemies within a reasonable distance. Still needs a little tweaking, but I've also got the system creating and maintaining waves based on enemy budgets. Excited! : ) #indiegamedev #gamedev

Not my normal gamedev wheelhouse, but a bit ago I was tryin' 2 work some things out with my lil' fishgirl character. Pretty satisfied with the direction it's going in, but I still have a lot to learn with art in order to do this stuff a lot quicker. : 3 #oc #merfolk

Bild

Just finished setting up a piece that will feed into many enemies' decision making for MINDPALACE! Area3D's mark out rooms & tunnels. Once a path is generated, we can see how many rooms/tunnels will be crossed. This will help ambushers set up in spaces a player might escape to. #godot #indiegamedev

BildBild

i love making crappy little sketches in MS Paint to help myself get more of a grasp on things So much, lol. This time i explored what im planning for my enemy sandbox in MINDPALACE and it actually helped me find some holes to plug in the roles that i need them to play. #gamedev #indiegamedev

Bild

Got the pathing done for my bird-snipers this weekend, and it's good enough that I won't be touching it for a long time!! My method lets me just use the entire map mesh directly as their navmesh, which makes things So much easier. I'll detail my solution in a thread here : ) #indiegamedev #gamedev