fishy

@fishies.dev

Programmer, infrequent Godot contributor and even more infrequent blog post poster he/him

godl's Qt Widgets rewrite is progressing well. Honestly, I think the new UI looks even better with denser, more consistent spacing, real modal dialogs, and consistent widget use.

A window showing options to download two different Godot versions

New frontiers in programming language implementation: a type constraint solver powered by a genetic algorithm seeded by the file's hash. Types not solving? Just add a comment with some random content and re-compile!

React in #godot now has object ID-based movement! Previously, it would diff the virtual trees on attributes alone. The colored squares get a random color each time they are instantiated, so the color "stay behind" despite the cells appearing to move.

Weird how the C++ committee chose ^^ as the reflection operator over the much more obvious super address taker &&&

the CPU when I, a lowly core, am trying to take a 2 nanosecond break: get back to work these threads ain't gonna hyper themselves

I made a little scrub bar component in #Kotlin Compose Multiplatform If only it supported high-precision touchpad input events, then it'd be perfect. Oh well...