Waterfall #vfx breakdown for those interested. #indiedev #godotengine
@piponazo19.bsky.social, @rekystudios.com, @duskitten.cubiixproject.xyz, @realkotob.bsky.social To make this, I used: - meshes <-- uv scrolling shader (see next posts), - billboarded animated sprites layered over mesh, - volumetric fog volume, - particles, - point lights behind waterfall 1/3