It's been a bit quiet here lately, but things are still looking on track for release this year 🙂 Pax is taking a breather in the prototype stage after blowing up lots of infrastructure and bots during play testing 😴 #indiegames #godot #gamedev
Five Nine Games
@fiveninegames.io
Indie studio working on an explosive action arcade game with lots of bombs and robots 💣🤖 Wishlist Bombs vs Bots 👇 https://store.steampowered.com/app/4120110/Bombs_vs_Bots/
Work on one of the next boss arenas is underway, with a pinch of inspiration from Mr. Kojima 👀 #indiegames Don't forget to wishlist to be notified when it drops later this year 😊 store.steampowered.com/app/4120110/...
Stealth camo shader is done, quite happy with how it turned out. Thank you for the inspiration, MGS ❤️ #gamedev #godot #codememoresnake
Some Duke Nukem 3D *may* have been getting played over the holidays and *may* have influenced some level design choices 😁 #indiegames #indiegame #gaming #godot
Cola Corp may be on the verge of imploding, but at least their conveyor belts are still functioning 😬 #indiegames #gamedev #madewithgodot
The store page for Bombs vs Bots is now live! If you enjoy top-down action arcade games with a lot of explosions, give it a look see ☺️ store.steampowered.com/app/4120110/... #indiegames #indiegame #gaming
I feel like Jeff Bezos might benefit from playing my upcoming game and seeing how it turned out for Cola Corp when they replaced their workers with bots 😬 Steam store page is coming soon 🎉 #indiegames #gamedev #protectsarahconnor
Fellow Godot devs: if you're interested in adding dynamic resolution scaling to your game, feel free to claim this script as your own ☺️ This is the script I wrote for the macOS optimisations mentioned in the previous post. blog.fiveninegames.io/adding-dynam... #godot #gamedev
Adding Dynamic Resolution in Godot
Resolution scaling is quite common in most games nowadays. It offers the ability for users to reduce the rendering resolution of the game without having to endure annoying resolution changes when alt-...
blog.fiveninegames.io
macOS support is officially on the cards and is now running at a silky smooth 60FPS on the 2023 base model MacBook Air 🥳 blog.fiveninegames.io/adding-suppo... #indiegame
YOLOing several major updates on the web server - what could go wrong? Oh... oh no... It took several hours but the blog is back online 🙏 new post incoming this week with some more Godot tips for the developer homies 🥳
a cartoon cat is sitting at a desk holding a keyboard and looking at a computer screen .
ALT: a cartoon cat is sitting at a desk holding a keyboard and looking at a computer screen .
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We may be using bombs to blow up evil robots and taking chunks of the environment out in the process, but we are responsible and put cones out to make sure no one trips and hurts themselves on the heavy materials that are lying around 🙏 #gamedev #indiegame #godot
Teleporters fully implemented and almost 1/3 of the levels complete 🥳 #gamedev #indiegame
Finishing up work on the teleporter system today! Very happy with how this shader came out in the end 🌀 #gamedev #indiegame
Development has been at a stand still for the last 2 weeks almost as I've had a real life bug to fix 🤒 😭 Trying hard to get back to pushing the game closer to the finish line and post interesting tidbits 👊
Found a bug in Godot's GridMap last week (issue raised). In the mean time though, if anyone else is having an unexpected editor crash when bulk moving items on the GridMap, give this a read and try the work around included 🙂 blog.fiveninegames.io/evading-grid... #godot #gamedev
Evading GridMap Crashes
It's been another busy streak since the last update including a rework of all the existing levels. In the process of doing this, a not-so-obvious bug revealed itself in Godot. As mentioned in The Pre...
blog.fiveninegames.io
New devlog up! It's been a little while since the last one but things are still progressing. Things took a few steps back the last week or two but got made a LOT easier to remedy thanks to the prototype texture pack from @kenney.bsky.social blog.fiveninegames.io/knocking-dow... #gamedev
Knocking Down The Walls & Retexturing
We're getting closer and closer to finally getting the store page up [for wishlists, release date is still TBC] and getting the trailer ready; but unfortunately, things have taken a few steps backward...
blog.fiveninegames.io
New blog post for the fellow Godot devs out there. Godot 4.4 has added a ton of great improvements, including one that enabled this tool script to be created (which you are all welcome to take for your own projects if you need it 🙂). #gamedev #godot blog.fiveninegames.io/baking-mesh-...
Baking Mesh Skeleton Poses in Godot 4.4
We're almost done with developing the environmental hazards and this last one proved a bit more difficult than anticipated. Thankfully, Godot 4.4 released a few days prior to starting the work on this...
blog.fiveninegames.io
Another week, another round of bug squashing. Progress is progress though 👊 blog.fiveninegames.io/developers-h... #gamedev #indiegames
Developers Hate It! See How This Door Caused Hours of Debugging with One Simple Trick
A notable amount of bugs have been uncovered in the last week and caused some notable set backs (thankfully all fixed now). One particularly painful bug though revolved around this block and how it my...
blog.fiveninegames.io
Small update on the blog showing how the wall mounted flame throwers came to be ^_^ blog.fiveninegames.io/we-have-flam... #indiegames
We Have Flamethrowers [Almost]
This week it's been back to creating things to give players a bit more of a chaotic experience once they've got to grips with the core mechanics of the game. This week's selection of environmental haz...
blog.fiveninegames.io
Gimmie fuel, gimmie fire, gimmie the particle effects I desire #indiegames
Whoever designed these doors did so with complete disregard for shorter people having to get on their tip toes to reach the button 😠 #indiegames
Found a race condition with a window of just a few frames when the player tries to pickup an item whilst taking damage. This is simultaneously debugging my reaction times 😅 Anyone else finishing up the week with any interesting bugs? #gamedev
a black and white drawing of a cat playing a game
ALT: a black and white drawing of a cat playing a game
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A few set backs this week due to some past instances of being lax with typing in Godot. Lesson learned, it won't happen again, forgive me GDScript senpai, devlog here: blog.fiveninegames.io/typing-my-wa... #gamedev
Typing My Way Out of GDScript Trouble
I had been aiming for a few more game mechanics to be complete this week, but what started out as tidying up a small chunk of code has led to several days of bug hunting and refactoring. Although the...
blog.fiveninegames.io
The first environmental hazard is almost finished and is the topic of the first devlog on the new blog 🥳 blog.fiveninegames.io/slamming-doo... #gamedev #devlog #godot
Someone should fix these doors, someone could get hurt if they get caught in them 😬 #gamedev #godot #indiegame #devlog
You may only interact with the elevator for a brief moment in any level, but at least you can now feel it's arrival with a bit of ground shake 🥳 #gamedev #indiegamedev #devlog #indiegame #godot #godotengine
Calling all Women Game Designers and Developers - we are only a third of the way through this Starter Pack. There must be more of you/us out there? Please spread the word, we'd love for you to join and share the amazing work you're doing in #games. #gamedev #indiedev go.bsky.app/Bn9UUz2
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More work completed today on the level building tools. Adding these posts into the corners caused a bit more trouble today than predicted 😅 Here's a short tour of a level (WIP, obviously) that pays homage to a game that may have inspired some elements of the gameplay 👀 #gamedev #godot #indiegame
Back to some UI work tonight to clean up the key bindings screen a little bit. The input icons are courtesy of the amazing @kenney.bsky.social ♥️🧡💚 #gamedev #devlog #indiegame #indiegamedev #godot #godotengine
Things derailed a bit today trying to fix a physics issue. It is resolved though, and here are the corpses of 160+ enemies to prove it! (warning: the sound of so many exploding at once is not pleasant 😬) #gamedev #gaming #indiedev #indiegame #godot #godotengine #devlog