Gum August 2026 is here including: * Optional JSON instead of XML file format * New Color Picker in xnalike/silk.net/raylib * More variable reference properties available such as AbsoluteWidth and Left github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
@flatredball.bsky.social
The 2nd July Gum Release includes full Silk.NET , SkiaSharp-based font rendering improvements, per-corner radius on the Rectangle object in the Gum UI tool, and [State=] BBCode tags in Text github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
July Gum release includes: * Raylib improvements on render targets, shaders, bbcode, and codegen * Dropshadow support on TextRuntime * Full restyling support on all 8 themes * new standard type UI github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
June's Gum release is here: • HSLS shader support • raylib code-only themes + KernSmith fonts • Convert an instance + children into a component • Export of your live UI to a Gum project for diagnostics github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
Our first ever guest on Quest to Compile! Join us Thursday where Vic from @flatredball.bsky.social walks through GUM, his engine agnostic UI layout tool. aka.ms/quest-to-compile #QuestToCompile #gamedev #indiedev #monogame #godot #dotnet
May 2026's Gum release adds font and rendering improvements. Gum now uses KernSmith for faster font generation github.com/kaltinril/Ke... Also, check out the new 8 custom themes. More info here: github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
Gum April 2026 is out including: * Sokol.NET runtime support * Apos.Shapes + GumBatch fixes * DialogBox Control * ToolTip Support * Sticky Header in ScrollViews and more: github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
Gum March 2026 is here with: * Hot reload in game from Gum tool * NineSlice middle sprite tiling support * New Gum CLI tool * New Grid control * New Width/Height Unit value for more layout control github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
Gum Feb '26 is out with over 100 fixes and improvements - our biggest yet! This includes new "Slots" feature, rectangle multi-select, texture coordinate selection improvement, and ListBox multi-select. github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
Final Video: Part 4 - #Hytale Wire up the Inventory in #Monogame ! This video shows how to take the UI we built in Part 3, and wire it up in Monogame code. @monogame.net @flatredball.bsky.social @hytale.bsky.social youtu.be/17mzvbal8Ug
Hytale in Monogame: Wire up the Inventory
YouTube video by Jeremy Swartwood
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Gum January 2026 includes : * Dropdowns for canvas size * Grid spacing * Anchor buttons and methods at runtime for centering vertically and horizontally * NineSlice border scaling And more! Check it out: github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
Gum December 2025 is out with lots of improvements! Colored categories for easier editing, Editor performance boosts, Apos.Shapes+Gum NuGet, and better raylib text/fnt support github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
How to use the new V3 visuals for Monogame UI creation @monogame.net , @flatredball.bsky.social #gumui, #momogame, #gamedev youtu.be/36RuxK4qF74
Stop using V2, Do this instead!
YouTube video by Jeremy Swartwood
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Gum November 2025 brings animation improvements, "V3" visuals reducing code needed for code-only styling, reorganized docs, and dozens of bug fixes More info here: github.com/vchelaru/Gum... (edited)Sunday, November 30, 2025 11:56 AM #indiedev #gumui #monogame #gamedev #OpenSource
UI creation tool Gum install for Linux script demonstration. Script automates install of wine, winetricks, allfonts, dotnet48, and Gum on linux. Video demos the process on Ubuntu 24. @flatredball.bsky.social @monogame.net #ui #gumtool @indiedevbot.bsky.social youtu.be/jdVwpmoOorM
GUM: Part 9 - Linux Gum Tool Install
YouTube video by Jeremy Swartwood
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I missed the SPOOKY season, but here's a DARK MODE update for #monogame and #gumtool Check out the new updated Gum Tool UI (New Themes and Icons) @monogame.net @flatredball.bsky.social @indiedevbot.bsky.social youtu.be/mDXvjwxxHnQ
MonoGame UI Tool - Now with Dark mode!
YouTube video by Jeremy Swartwood
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October Gum release is our biggest ever! The entire Gum UI tool has been re-designed. It has light/dark mode, updated icons, better layout, and fixes dozens of issues to keep you more productive. There's to much to list, so check our release: github.com/vchelaru/Gum...
Gum September 2025 is out with lots of bug fixes, especially related to code-only Forms. New features include horizontal ScrollBars and fully defined Menus with MenuItems and sub MenuItems in the Gum tool. github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
The latest version of FlatRedBall is out. Among tons of bug fixes, this version also improves the embedded AnimationEditor support. It's no longer just for previewing .achx files - full editing is supported. Check it out: github.com/vchelaru/Fla... #indiedev #gumui #monogame #gamedev #OpenSource
The August version of Gum has just been released with tons of bug fixes and new features for supporting fonts and text in other languages including a focus on improved Chinese support. More info here: github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
The new Gum introduces "v2" controls for code-only MonoGame projects which improve default styling and make it MUCH easier to add global and case-by-case styling. Also, Gum runtimes now support raylib (shown in video). github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
Latest Gum is out focusing on in-game editor UI. This includes: New Window control, New Splitter control, Support for setting the cursor (such as for resizing), Reordering items in a ListBox with drag+move github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
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A new version of Gum is out. This time we're FINALLY getting rid of XNA! That's right, you no longer need to install the XNA runtime. This version also includes a number of performance improvements and lots of bug fixes. github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
If you missed out AMA last Wednesday, you're in luck. We've uploaded the recording to our Youtube channel - www.youtube.com/watch?v=Zuvh... Find out what the team's been up to since 3.8.3 release as well a community demo, of GUM (docs.flatredball.com/gum), by Vic from @flatredball.bsky.social
MonoGame Open Hours April 2025
YouTube video by MonoGame
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Latest Gum is out with centralized styling support, simplified "forms-first" code generation, and huge improvements in code-only Gum. More info here: github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
It's that time again. Gum time! Video 7 - Styles! New #gumtool informational video. All about Style! Specifically focused on Gum Forms. All this can be used in #Monogame ! Make your UI in Gum, export to Monogame! www.youtube.com/watch?v=dIOA... @flatredball.bsky.social @monogame.net
GUM: Part 7 - Style
YouTube video by Jeremy Swartwood
youtube.com
Latest FRB release is out. This release focuses on bug fixes and updates to external tools such as supporting layer offsets in Tiled and Min/Max Width/Height in Gum. github.com/vchelaru/Fla... #indiedev #gumui #monogame #gamedev #OpenSource
A new version of Gum is out with lots of great fixes. This version includes Auto Grid Layout containers sizing by children, Min/Max Width/Height variables, and Streamlined codegen tab. github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
Video 6: New #monogame and #gumtool informational video. Strongly Typed Components. Showing a Character Statistics UI (Health, Mana, Experience, Level) in monogame, using Gum as the UI layer. youtu.be/RH9bQKYJ-CQ @flatredball.bsky.social @monogame.net
GUM: Part 6 - Strongly Typed Components (Monogame)
YouTube video by Jeremy Swartwood
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